mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-26 23:17:25 +01:00
48 lines
No EOL
1.8 KiB
Text
48 lines
No EOL
1.8 KiB
Text
function Node_Chromatic_Aberration(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Chromatic Aberration";
|
|
|
|
shader = sh_chromatic_aberration;
|
|
uniform_dim = shader_get_uniform(shader, "dimension");
|
|
uniform_cen = shader_get_uniform(shader, "center");
|
|
uniform_str = shader_get_uniform(shader, "strength");
|
|
|
|
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
|
|
|
|
inputs[| 1] = nodeValue("Center", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0.5, 0.5 ])
|
|
.setDisplay(VALUE_DISPLAY.vector)
|
|
.setUnitRef(function(index) { return getDimension(index); }, VALUE_UNIT.reference);
|
|
|
|
inputs[| 2] = nodeValue("Strength", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
|
|
.setDisplay(VALUE_DISPLAY.slider, { range: [-16, 16, 0.01] });
|
|
|
|
inputs[| 3] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
|
|
active_index = 3;
|
|
|
|
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
|
|
|
attribute_surface_depth();
|
|
attribute_interpolation();
|
|
|
|
static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) {
|
|
var pos = getInputData(1);
|
|
var px = _x + pos[0] * _s;
|
|
var py = _y + pos[1] * _s;
|
|
|
|
inputs[| 1].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
|
|
}
|
|
|
|
static processData = function(_outSurf, _data, _output_index, _array_index) {
|
|
var center = _data[1];
|
|
var stren = _data[2];
|
|
|
|
surface_set_shader(_outSurf, shader);
|
|
shader_set_interpolation(_data[0]);
|
|
shader_set_uniform_f_array_safe(uniform_dim, [ surface_get_width_safe(_data[0]), surface_get_height_safe(_data[0]) ]);
|
|
shader_set_uniform_f_array_safe(uniform_cen, center);
|
|
shader_set_uniform_f(uniform_str, stren);
|
|
draw_surface_safe(_data[0], 0, 0);
|
|
surface_reset_shader();
|
|
|
|
return _outSurf;
|
|
}
|
|
} |