Pixel-Composer/scripts/node_fluid_sim/node_fluid_sim.gml
2023-10-27 20:42:17 +07:00

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#macro FLUID_DOMAIN_CHECK if(!is_instanceof(group, Node_Fluid_Group)) return; if(!instance_exists(_dom)) _dom = group.domain; if(_dom == noone || !instance_exists(_dom)) return;
function Node_Fluid_Group(_x, _y, _group = noone) : Node_Collection(_x, _y, _group) constructor {
name = "FluidSim";
color = COLORS.node_blend_fluid;
icon = THEME.fluid_sim;
ungroupable = false;
update_on_frame = true;
outputNode = noone;
inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF)
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 1] = nodeValue("Collision", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
inputs[| 2] = nodeValue("Material dissipation type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1)
.setDisplay(VALUE_DISPLAY.enum_button, [ "Multiply", "Subtract" ]);
inputs[| 3] = nodeValue("Material dissipation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.02)
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 0.1, 0.01 ] });
inputs[| 4] = nodeValue("Velocity dissipation type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1)
.setDisplay(VALUE_DISPLAY.enum_button, [ "Multiply", "Subtract" ]);
inputs[| 5] = nodeValue("Velocity dissipation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.00)
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 0.1, 0.01 ] });
inputs[| 6] = nodeValue("Acceleration", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 7] = nodeValue("Material intertia", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 1, -0.2 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 8] = nodeValue("Initial pressure", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.75)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 9] = nodeValue("Material Maccormack weight", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 10] = nodeValue("Velocity Maccormack weight", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 11] = nodeValue("Wrap", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
input_display_list_def = [
["Domain", false], 0, 11, 1,
["Properties", false], 8, 6, 7,
["Dissipation", false], 2, 3, 4, 5,
["Huh?", true], 9, 10,
["Inputs", false],
];
custom_input_index = ds_list_size(inputs);
domain = fd_rectangle_create(PROJECT.attributes.surface_dimension[0], PROJECT.attributes.surface_dimension[1]);
if(!LOADING && !APPENDING && !CLONING) {
var _render = nodeBuild("Node_Fluid_Render_Output", 128, -32, self);
}
static update = function() {
for( var i = 0, n = ds_list_size(nodes); i < n; i++ ) {
var node = nodes[| i];
if(node.cacheExist()) node.cachedPropagate();
}
var _dim = getInputData( 0);
var coll = getInputData( 1);
var mdisTyp = getInputData( 2);
var mdis = getInputData( 3);
var vdisTyp = getInputData( 4);
var vdis = getInputData( 5);
var acc = getInputData( 6);
var matInr = getInputData( 7);
var inPress = getInputData( 8);
var mMac = getInputData( 9);
var vMac = getInputData(10);
var wrap = getInputData(11);
if(CURRENT_FRAME == 0 || !is_surface(domain.sf_world)) {
fd_rectangle_clear(domain);
fd_rectangle_destroy(domain);
domain = fd_rectangle_create(_dim[0], _dim[1]);
fd_rectangle_set_visualization_shader(domain, FD_VISUALIZATION_SHADER.COLORIZE);
fd_rectangle_set_material_type(domain, FD_MATERIAL_TYPE.A_16);
fd_rectangle_set_velocity_time_step(domain, 1);
fd_rectangle_set_material_time_step(domain, 1);
fd_rectangle_set_pressure_iteration_type(domain, -2);
fd_rectangle_set_initial_value_pressure(domain, inPress);
}
surface_set_target(domain.sf_world);
draw_clear_alpha($00FFFF, 0);
if(is_surface(coll)) draw_surface_stretched_safe(coll, 0, 0, _dim[0], _dim[1]);
surface_reset_target();
fd_rectangle_set_material_dissipation_type(domain, mdisTyp);
fd_rectangle_set_material_dissipation_value(domain, mdis);
fd_rectangle_set_velocity_dissipation_type(domain, vdisTyp);
fd_rectangle_set_velocity_dissipation_value(domain, vdis);
fd_rectangle_set_acceleration(domain, acc[0], acc[1], matInr[0], matInr[1]);
fd_rectangle_set_velocity_maccormack_weight(domain, vMac);
fd_rectangle_set_material_maccormack_weight(domain, mMac);
fd_rectangle_set_repeat(domain, wrap);
}
static getAnimationCacheExist = function(frame) {
if(outputNode == noone) return false;
return outputNode.cacheExist(frame);
}
PATCH_STATIC
}