mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-26 23:17:25 +01:00
111 lines
No EOL
2.9 KiB
Text
111 lines
No EOL
2.9 KiB
Text
function Node_create_Scale_Algo(_x, _y, _group = noone, _param = {}) {
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var query = struct_try_get(_param, "query", "");
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var node = new Node_Scale_Algo(_x, _y, _group);
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switch(query) {
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case "scale2x" : node.inputs[| 1].setValue(0); break;
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case "scale3x" : node.inputs[| 1].setValue(1); break;
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}
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return node;
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}
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function Node_Scale_Algo(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Scale Algorithm";
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manage_atlas = false;
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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inputs[| 1] = nodeValue("Algorithm", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Scale2x", "Scale3x" ]);
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inputs[| 2] = nodeValue("Tolerance", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
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.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 3] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
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active_index = 3;
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inputs[| 4] = nodeValue("Scale atlas position", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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input_display_list = [ 3,
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["Output", false], 0,
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["Scale", false], 1, 2, 4,
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]
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attribute_surface_depth();
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static step = function() {
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var _surf = getSingleValue(0);
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var _atlas = is_instanceof(_surf, SurfaceAtlas);
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inputs[| 4].setVisible(_atlas);
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}
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var inSurf = _data[0];
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var algo = _data[1];
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var _atlS = _data[4];
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var ww = surface_get_width_safe(inSurf);
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var hh = surface_get_height_safe(inSurf);
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var cDep = attrDepth();
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var shader;
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var sc = 2;
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var isAtlas = is_instanceof(_data[0], SurfaceAtlas);
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if(isAtlas && !is_instanceof(_outSurf, SurfaceAtlas))
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_outSurf = _data[0].clone(true);
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var _surf = isAtlas? _outSurf.getSurface() : _outSurf;
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switch(algo) {
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case 0 :
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shader = sh_scale2x;
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sc = 2;
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var sw = ww * 2;
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var sh = hh * 2;
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_surf = surface_verify(_surf, sw, sh, cDep);
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break;
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case 1 :
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shader = sh_scale3x;
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sc = 3;
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var sw = ww * 3;
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var sh = hh * 3;
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_surf = surface_verify(_surf, sw, sh, cDep);
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break;
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}
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surface_set_target(_surf);
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DRAW_CLEAR
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BLEND_OVERRIDE;
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var uniform_dim = shader_get_uniform(shader, "dimension");
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var uniform_tol = shader_get_uniform(shader, "tol");
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shader_set(shader);
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shader_set_uniform_f_array_safe(uniform_dim, [ ww, hh ]);
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shader_set_uniform_f(uniform_tol, _data[2]);
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draw_surface_ext_safe(_data[0], 0, 0, sc, sc, 0, c_white, 1);
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shader_reset();
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BLEND_NORMAL;
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surface_reset_target();
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if(isAtlas) {
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if(_atlS) {
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_outSurf.x = _data[0].x * sc;
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_outSurf.y = _data[0].y * sc;
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} else {
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_outSurf.x = _data[0].x;
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_outSurf.y = _data[0].y;
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}
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_outSurf.setSurface(_surf);
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}
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return _outSurf;
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}
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} |