Pixel-Composer/scripts/node_area/node_area.gml
2024-07-08 11:19:13 +07:00

107 lines
3.5 KiB
Plaintext

function Node_Area(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Area";
color = COLORS.node_blend_number;
setDimension(96, 48);
inputs[| 0] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ] )
.setDisplay(VALUE_DISPLAY.vector)
.setVisible(true, true);
inputs[| 1] = nodeValue("Span", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 16, 16 ] )
.setDisplay(VALUE_DISPLAY.vector)
.setVisible(true, true);
inputs[| 2] = nodeValue("Shape", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, AREA_SHAPE.rectangle )
.setDisplay(VALUE_DISPLAY.enum_scroll, [ new scrollItem("Rectangle", s_node_shape_rectangle, 0), new scrollItem("Elipse", s_node_shape_circle, 0) ]);
inputs[| 3] = nodeValue("Type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 )
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Center Span", "Two Point" ]);
outputs[| 0] = nodeValue("Area", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, [ 0, 0, 0, 0, AREA_SHAPE.rectangle ])
.setDisplay(VALUE_DISPLAY.vector);
input_display_list = [ 3,
["Positions", false], 0, 1, 2,
]
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
PROCESSOR_OVERLAY_CHECK
var _shape = current_data[2];
var _type = current_data[3];
var _hov = hover;
var _hhh = false;
var hv;
if(_type == 0) {
var _pos = current_data[0];
var _span = current_data[1];
var px = _x + _pos[0] * _s;
var py = _y + _pos[1] * _s;
var ex = _span[0] * _s;
var ey = _span[1] * _s;
draw_set_color(COLORS._main_accent);
switch(_shape) {
case AREA_SHAPE.rectangle : draw_rectangle(px - ex, py - ey, px + ex, py + ey, true); break;
case AREA_SHAPE.elipse : draw_ellipse(px - ex, py - ey, px + ex, py + ey, true); break;
}
hv = inputs[| 0].drawOverlay(_hov, active, _x, _y, _s, _mx, _my, _snx, _sny); _hhh |= hv; _hov &= !hv;
hv = inputs[| 1].drawOverlay(_hov, active, px, py, _s, _mx, _my, _snx, _sny); _hhh |= hv; _hov &= !hv;
} else if(_type == 1) {
var _v0 = current_data[0];
var _v1 = current_data[1];
var px = _x + _v0[0] * _s;
var py = _y + _v0[1] * _s;
var ex = _x + _v1[0] * _s;
var ey = _y + _v1[1] * _s;
draw_set_color(COLORS._main_accent);
switch(_shape) {
case AREA_SHAPE.rectangle : draw_rectangle(px, py, ex, ey, true); break;
case AREA_SHAPE.elipse : draw_ellipse(px, py, ex, ey, true); break;
}
hv = inputs[| 0].drawOverlay(_hov, active, _x, _y, _s, _mx, _my, _snx, _sny); _hhh |= hv; _hov &= !hv;
hv = inputs[| 1].drawOverlay(_hov, active, _x, _y, _s, _mx, _my, _snx, _sny); _hhh |= hv; _hov &= !hv;
}
return _hhh;
}
static processData = function(_output, _data, _output_index, _array_index = 0) {
var _v0 = _data[0];
var _v1 = _data[1];
var _shap = _data[2];
var _type = _data[3];
if(_type == 0) {
inputs[| 0].setName("Position");
inputs[| 1].setName("Span");
return [ _v0[0], _v0[1], _v1[0], _v1[1], _shap ];
} else if(_type == 1) {
inputs[| 0].setName("Point 1");
inputs[| 1].setName("Point 2");
var xc = ( _v0[0] + _v1[0] ) / 2;
var yc = ( _v0[1] + _v1[1] ) / 2;
var ww = abs(_v1[0] - _v0[0]) / 2;
var hh = abs(_v1[1] - _v0[1]) / 2;
return [ xc, yc, ww, hh, _shap ];
}
return [ _v0[0], _v0[1], _v1[0], _v1[1], _shap ];
}
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_fit(THEME.node_draw_area, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
}