Pixel-Composer/scripts/node_array_shift/node_array_shift.gml

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function Node_Array_Shift(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Array Shift";
setDimension(96, 32 + 24);
inputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, 0)
.setArrayDepth(99)
.setVisible(true, true);
inputs[| 1] = nodeValue("Shift", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
outputs[| 0] = nodeValue("Array", self, JUNCTION_CONNECT.output, VALUE_TYPE.any, 0);
static processData = function(_outSurf, _data, _output_index, _array_index) {
var _arr = _data[0];
var _shf = _data[1];
inputs[| 0].setType(VALUE_TYPE.any);
outputs[| 0].setType(VALUE_TYPE.any);
if(!is_array(_arr)) return [];
if(inputs[| 0].value_from != noone) {
var type = inputs[| 0].value_from.type;
inputs[| 0].setType(type);
outputs[| 0].setType(type);
}
var arr = [];
for( var i = 0, n = array_length(_arr); i < n; i++ )
arr[i] = array_safe_get(_arr, i - _shf,, ARRAY_OVERFLOW.loop);
return arr;
}
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_fit(s_node_array_shift, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
}