Pixel-Composer/scripts/node_override_channel/node_override_channel.gml
2024-01-19 15:33:37 +07:00

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function Node_Override_Channel(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Override Channel";
inputs[| 0] = nodeValue("Surface", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
inputs[| 1] = nodeValue("Red", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
inputs[| 2] = nodeValue("Green", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
inputs[| 3] = nodeValue("Blue", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
inputs[| 4] = nodeValue("Alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
inputs[| 5] = nodeValue("Sampling type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_scroll, ["Brightness", "Channel value"]);
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
input_display_list = [ 0,
["Sampling", false], 5,
["Surfaces", true], 1, 2, 3, 4,
]
attribute_surface_depth();
static processData = function(_outSurf, _data, _output_index, _array_index) { #region
var _s = _data[0];
var _r = _data[1];
var _g = _data[2];
var _b = _data[3];
var _a = _data[4];
var _m = _data[5];
surface_set_shader(_outSurf, sh_override_channel);
shader_set_surface("samplerR", _r);
shader_set_surface("samplerG", _g);
shader_set_surface("samplerB", _b);
shader_set_surface("samplerA", _a);
shader_set_i("useR", is_surface(_r));
shader_set_i("useG", is_surface(_g));
shader_set_i("useB", is_surface(_b));
shader_set_i("useA", is_surface(_a));
shader_set_i("mode", _m);
draw_surface_safe(_s);
surface_reset_shader();
return _outSurf;
} #endregion
}