Pixel-Composer/scripts/node_rd/node_rd.gml

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function Node_RD(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Reaction Diffusion";
inputs[| 0] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone );
inputs[| 1] = nodeValue("Kill rate", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.058)
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 0.1, 0.001] })
.setMappable(8);
inputs[| 2] = nodeValue("Feed rate", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.043)
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 0.1, 0.001] })
.setMappable(9);
inputs[| 3] = nodeValue("Timestep", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
.setMappable(10);
inputs[| 4] = nodeValue("Iteration", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 16);
inputs[| 5] = nodeValue("Diffusion A", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1.)
.setDisplay(VALUE_DISPLAY.slider)
.setMappable(11);
inputs[| 6] = nodeValue("Diffusion B", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, .2)
.setDisplay(VALUE_DISPLAY.slider)
.setMappable(12);
inputs[| 7] = nodeValue("Add B", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone );
//////////////////////////////////////////////////////////////////////////////////////////////////////////
inputs[| 8] = nodeValue("Kill map", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone)
.setVisible(false, false);
inputs[| 9] = nodeValue("Feed map", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone)
.setVisible(false, false);
inputs[| 10] = nodeValue("Time map", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone)
.setVisible(false, false);
inputs[| 11] = nodeValue("DfA map", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone)
.setVisible(false, false);
inputs[| 12] = nodeValue("DfB map", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone)
.setVisible(false, false);
//////////////////////////////////////////////////////////////////////////////////////////////////////////
inputs[| 13] = nodeValue("Diffusion", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1.)
.setDisplay(VALUE_DISPLAY.slider)
outputs[| 0] = nodeValue("Reacted", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
outputs[| 1] = nodeValue("Rendered", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
preview_channel = 1;
input_display_list = [
["Surfaces", false], 0, 7,
["Diffusion", false], 13, 5, 11, 6, 12,
["Paramaters", false], 1, 8, 2, 9,
["Simulation", false], 3, 10, 4,
];
attribute_surface_depth();
temp_surface = [ surface_create(1, 1), surface_create(1, 1) ];
static step = function() { #region
inputs[| 1].mappableStep();
inputs[| 2].mappableStep();
inputs[| 3].mappableStep();
inputs[| 5].mappableStep();
inputs[| 6].mappableStep();
} #endregion
static update = function() {
var _surf = getInputData(0);
var _k = getInputData(1);
var _f = getInputData(2);
var _dt = getInputData(3);
var _it = getInputData(4);
var _dd = getInputData(13);
var _da = getInputData(5);
var _db = getInputData(6);
var _b = getInputData(7);
var _outp = outputs[| 0].getValue();
var _rend = outputs[| 1].getValue();
var _sw = surface_get_width_safe(_surf);
var _sh = surface_get_height_safe(_surf);
_outp = surface_verify(_outp, _sw, _sh);
_rend = surface_verify(_rend, _sw, _sh);
temp_surface[0] = surface_verify(temp_surface[0], _sw, _sh);
temp_surface[1] = surface_verify(temp_surface[1], _sw, _sh);
surface_set_shader(temp_surface[0], sh_rd_convert);
draw_surface_safe(_surf);
surface_reset_shader();
if(is_surface(_b)) {
surface_set_target(temp_surface[0]);
gpu_set_colorwriteenable(0, 1, 0, 0);
BLEND_ADD
draw_surface_safe(_b);
BLEND_NORMAL
gpu_set_colorwriteenable(1, 1, 1, 1);
surface_reset_target();
}
var _ind = 0;
repeat(_it) {
surface_set_shader(temp_surface[!_ind], sh_rd_propagate);
shader_set_f("dimension", _sw, _sh);
shader_set_f_map("k", _k , getInputData( 8), inputs[| 1]);
shader_set_f_map("f", _f , getInputData( 9), inputs[| 2]);
shader_set_f_map("dt", _dt, getInputData(10), inputs[| 3]);
shader_set_f("dd", _dd);
shader_set_f_map("da", _da, getInputData(11), inputs[| 5]);
shader_set_f_map("db", _db, getInputData(12), inputs[| 6]);
draw_surface_safe(temp_surface[_ind]);
surface_reset_shader();
_ind = !_ind;
}
surface_set_shader(_outp);
draw_surface_safe(temp_surface[_ind]);
surface_reset_shader();
surface_set_shader(_rend, sh_rd_render);
draw_surface_safe(_surf);
surface_reset_shader();
outputs[| 0].setValue(_outp);
outputs[| 1].setValue(_rend);
}
}