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10 lines
174 B
GLSL
10 lines
174 B
GLSL
varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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uniform sampler2D texture;
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void main() {
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gl_FragColor = texture2D( texture, v_vTexcoord );
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//gl_FragColor = vec4(1.);
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}
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