Pixel-Composer/shaders/sh_mk_ballGrid/sh_mk_ballGrid.vsh
2023-12-01 11:49:44 +07:00

19 lines
521 B
GLSL

attribute vec3 in_Position; // (x,y,z)
attribute vec4 in_Colour; // (r,g,b,a)
varying vec4 v_vColour;
varying vec2 v_vPosition;
uniform vec2 ballPos;
uniform float ballRad;
uniform vec3 ballShift;
void main() {
vec3 ballPosition = in_Position + ballShift;
vec4 object_space_pos = vec4( ballPosition, 1.0);
gl_Position = gm_Matrices[MATRIX_WORLD_VIEW_PROJECTION] * object_space_pos;
v_vColour = in_Colour;
v_vPosition = (in_Position.xy - ballPos) / ballRad;
}