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14 lines
289 B
GLSL
14 lines
289 B
GLSL
varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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void main() {
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vec4 col = texture2D( gm_BaseTexture, v_vTexcoord );
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if(col.r + col.g == 0.) {
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gl_FragColor = vec4(0., 0., 0., 1.);
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} else {
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float whi = (col.g) / (col.r + col.g);
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gl_FragColor = vec4(whi, whi, whi, 1.);
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}
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}
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