mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 14:33:53 +01:00
161 lines
4.6 KiB
Plaintext
161 lines
4.6 KiB
Plaintext
function Node_Seperate_Shape(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Separate Shape";
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone)
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.rejectArray();
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inputs[| 1] = nodeValue("Tolerance", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.2)
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.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 1, 0.01 ], update_stat: SLIDER_UPDATE.release })
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.rejectArray();
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inputs[| 2] = nodeValue("Override color", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false)
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.rejectArray();
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inputs[| 3] = nodeValue("Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white)
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.rejectArray();
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inputs[| 4] = nodeValue("Ignore blank", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true, "Skip empty and black shape.")
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.rejectArray();
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inputs[| 5] = nodeValue("Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 )
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.setDisplay(VALUE_DISPLAY.enum_button, [ "Greyscale", "Alpha" ] )
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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outputs[| 1] = nodeValue("Atlas", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, []);
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input_display_list = [
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["Shape", false], 0, 5, 1, 4,
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["Override Color", true, 2], 3,
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]
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temp_surface = [ noone, noone ];
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surface_buffer = buffer_create(1 * 1 * 4, buffer_fixed, 2);
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surface_w = 1;
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surface_h = 1;
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_prev_type = -1;
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static onInspector1Update = function() { separateShape(); }
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static update = function() {
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separateShape();
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}
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static separateShape = function() {
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var _inSurf = getInputData(0);
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var _thres = getInputData(1);
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var _ovr = getInputData(2);
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var _ovrclr = getInputData(3);
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var _ignore = getInputData(4);
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var _mode = getInputData(5);
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var t = current_time;
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if(!is_surface(_inSurf)) return;
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var ww = surface_get_width_safe(_inSurf);
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var hh = surface_get_height_safe(_inSurf);
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for(var i = 0; i < 2; i++) temp_surface[i] = surface_verify(temp_surface[i], ww, hh, surface_rgba32float);
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#region region indexing
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surface_set_shader(temp_surface[1], sh_seperate_shape_index);
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shader_set_i("mode", _mode);
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shader_set_i("ignore", _ignore);
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shader_set_f("dimension", ww, hh);
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draw_sprite_stretched(s_fx_pixel, 0, 0, 0, ww, hh);
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surface_reset_shader();
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shader_set(sh_seperate_shape_ite);
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shader_set_i("mode", _mode);
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shader_set_i("ignore", _ignore);
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shader_set_f("dimension", ww, hh);
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shader_set_f("threshold", _thres);
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shader_set_surface("map", _inSurf);
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shader_reset();
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var res_index = 0, iteration = ww + hh;
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for(var i = 0; i <= iteration; i++) {
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var bg = i % 2;
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var fg = !bg;
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surface_set_shader(temp_surface[bg], sh_seperate_shape_ite,, BLEND.over);
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draw_surface_safe(temp_surface[fg]);
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surface_reset_shader();
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res_index = bg;
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}
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#endregion
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#region count and match color
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var i = 0, pxc = ww * hh;
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var reg = ds_map_create();
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var b = buffer_create(pxc * 16, buffer_fixed, 1);
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buffer_get_surface(b, temp_surface[res_index], 0);
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buffer_seek(b, buffer_seek_start, 0);
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repeat(pxc) {
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var _r = buffer_read(b, buffer_f32);
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var _g = buffer_read(b, buffer_f32);
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var _b = buffer_read(b, buffer_f32);
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var _a = buffer_read(b, buffer_f32);
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if(_r == 0 && _g == 0 && _b == 0 && _a == 0) continue;
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reg[? _g * ww + _r] = [ _r, _g, _b, _a ];
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}
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var px = ds_map_size(reg);
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if(px == 0) return;
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#endregion
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#region extract region
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var _outSurf, _val;
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_val = array_create(px);
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var _atlas = array_create(px);
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var key = ds_map_keys_to_array(reg);
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var _ind = 0;
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for(var i = 0; i < px; i++) {
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var _k = key[i];
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var ccx = reg[? _k];
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var min_x = round(ccx[0]);
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var min_y = round(ccx[1]);
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var max_x = round(ccx[2]);
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var max_y = round(ccx[3]);
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var _sw = max_x - min_x + 1;
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var _sh = max_y - min_y + 1;
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if(_sw <= 1 || _sh <= 1) continue;
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_outSurf = surface_create_valid(_sw, _sh);
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_val[_ind] = _outSurf;
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surface_set_shader(_outSurf, sh_seperate_shape_sep);
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shader_set_surface("original", _inSurf);
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shader_set_f("color", ccx);
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shader_set_i("override", _ovr);
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shader_set_color("overColor", _ovrclr);
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draw_surface_safe(temp_surface[res_index], -min_x, -min_y);
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surface_reset_shader();
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_atlas[_ind] = new SurfaceAtlas(_outSurf, min_x, min_y).setOrginalSurface(_inSurf);
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_ind++;
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}
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array_resize(_val, _ind);
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array_resize(_atlas, _ind);
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ds_map_destroy(reg);
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outputs[| 0].setValue(_val);
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outputs[| 1].setValue(_atlas);
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#endregion
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}
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} |