Pixel-Composer/scripts/preview_overlay_rotation/preview_overlay_rotation.gml

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function preview_overlay_rotation(interact, active, _x, _y, _s, _mx, _my, _snx, _sny, _rad) {
var _val = getValue();
var hover = -1;
if(is_array(_val)) return hover;
var _ax = _x + lengthdir_x(_rad, _val);
var _ay = _y + lengthdir_y(_rad, _val);
var index = 0;
var _r = 10;
if(drag_type) {
index = 1;
var angle = point_direction(_x, _y, _mx, _my);
if(key_mod_press(CTRL))
angle = round(angle / 15) * 15;
if(setValueInspector( angle ))
UNDO_HOLDING = true;
if(mouse_release(mb_left)) {
drag_type = 0;
UNDO_HOLDING = false;
}
}
if(interact && point_in_circle(_mx, _my, _ax, _ay, _r)) {
hover = 1;
index = 1;
if(mouse_press(mb_left, active)) {
drag_type = 1;
drag_mx = _mx;
drag_my = _my;
drag_sx = _ax;
drag_sy = _ay;
}
}
if(index) {
draw_set_color(COLORS._main_accent);
draw_set_alpha(0.5);
draw_circle_prec(_x, _y, _rad, true);
draw_set_alpha(1);
}
__overlay_hover = array_verify(__overlay_hover, 1);
__overlay_hover[0] = lerp_float(__overlay_hover[0], index, 4);
shader_set(sh_node_widget_rotator);
shader_set_color("color", COLORS._main_accent);
shader_set_f("index", __overlay_hover[0]);
shader_set_f("angle", degtorad(_val + 90));
var _arx = _x + lengthdir_x(_rad - 4, _val);
var _ary = _y + lengthdir_y(_rad - 4, _val);
draw_sprite_stretched(s_fx_pixel, 0, _arx - _r * 2, _ary - _r * 2, _r * 4, _r * 4);
shader_reset();
//draw_sprite_colored(THEME.anchor_rotate, index, _ax, _ay, 1, _val - 90);
draw_set_text(_f_p2b, fa_center, fa_bottom, COLORS._main_accent);
draw_text_add(round(_ax), round(_ay - 4), name);
return hover;
}