Pixel-Composer/scripts/node_gradient_points/node_gradient_points.gml

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function Node_Gradient_Points(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "4 Points Gradient";
inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF )
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 1] = nodeValue("Center 1", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ] )
.setDisplay(VALUE_DISPLAY.vector)
.setUnitRef(function(index) { return getDimension(index); });
inputs[| 2] = nodeValue("Color 1", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white );
inputs[| 3] = nodeValue("Center 2", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ DEF_SURF_W, 0 ] )
.setDisplay(VALUE_DISPLAY.vector)
.setUnitRef(function(index) { return getDimension(index); });
inputs[| 4] = nodeValue("Color 2", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white );
inputs[| 5] = nodeValue("Center 3", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, DEF_SURF_H ] )
.setDisplay(VALUE_DISPLAY.vector)
.setUnitRef(function(index) { return getDimension(index); });
inputs[| 6] = nodeValue("Color 3", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white );
inputs[| 7] = nodeValue("Center 4", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, DEF_SURF )
.setDisplay(VALUE_DISPLAY.vector, { useGlobal : false })
.setUnitRef(function(index) { return getDimension(index); });
inputs[| 8] = nodeValue("Color 4", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white );
inputs[| 9] = nodeValue("Use palette", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false );
inputs[| 10] = nodeValue("Palette", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, DEF_PALETTE )
.setDisplay(VALUE_DISPLAY.palette);
inputs[| 11] = nodeValue("Falloff 1", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 6 )
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 32, 0.1 ] });
inputs[| 12] = nodeValue("Falloff 2", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 6 )
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 32, 0.1 ] });
inputs[| 13] = nodeValue("Falloff 3", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 6 )
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 32, 0.1 ] });
inputs[| 14] = nodeValue("Falloff 4", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 6 )
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 32, 0.1 ] });
inputs[| 15] = nodeValue("Normalize weight", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false )
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
input_display_list = [
["Output", true], 0,
["Positions", false], 1, 3, 5, 7,
["Falloff", true], 11, 12, 13, 14, 15,
["Colors", false], 9, 10, 2, 4, 6, 8,
];
attribute_surface_depth();
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
if(inputs[| 1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false;
if(inputs[| 3].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false;
if(inputs[| 5].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false;
if(inputs[| 7].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny)) active = false;
} #endregion
static step = function() { #region
var _usePal = getInputData(9);
inputs[| 10].setVisible(_usePal, _usePal);
inputs[| 2].setVisible(!_usePal, !_usePal);
inputs[| 4].setVisible(!_usePal, !_usePal);
inputs[| 6].setVisible(!_usePal, !_usePal);
inputs[| 8].setVisible(!_usePal, !_usePal);
} #endregion
static processData = function(_outSurf, _data, _output_index, _array_index) { #region
var _dim = _data[0];
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
var _usePal = _data[9];
var _pal = _data[10];
var _1cen = _data[1], _1col = _data[2];
var _2cen = _data[3], _2col = _data[4];
var _3cen = _data[5], _3col = _data[6];
var _4cen = _data[7], _4col = _data[8];
var _1str = _data[11];
var _2str = _data[12];
var _3str = _data[13];
var _4str = _data[14];
var _blnd = _data[15];
var colArr = [];
if(_usePal) {
for( var i = 0; i < 4; i++ )
colArr = array_append(colArr, colorArrayFromReal(array_safe_get(_pal, i, c_black)));
} else
colArr = array_merge(colorArrayFromReal(_1col), colorArrayFromReal(_2col), colorArrayFromReal(_3col), colorArrayFromReal(_4col))
surface_set_shader(_outSurf, sh_gradient_points);
shader_set_f("dimension", _dim);
shader_set_f("center", array_merge(_1cen, _2cen, _3cen, _4cen));
shader_set_f("color", colArr);
shader_set_f("strength", _1str, _2str, _3str, _4str);
shader_set_i("blend", _blnd);
draw_sprite_stretched_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], c_white, 1);
surface_reset_shader();
return _outSurf;
} #endregion
}