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https://github.com/Ttanasart-pt/Pixel-Composer.git
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53 lines
No EOL
2.3 KiB
Text
53 lines
No EOL
2.3 KiB
Text
function Node_Noise_Strand(_x, _y, _group = noone) : Node_Shader_Generator(_x, _y, _group) constructor {
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name = "Strand Noise";
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shader = sh_noise_strand;
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inputs[| 1] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
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.setDisplay(VALUE_DISPLAY.vector)
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.setUnitRef(function(index) { return getDimension(index); });
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addShaderProp(SHADER_UNIFORM.float, "position");
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inputs[| 2] = nodeValue("Density", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5 )
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.setDisplay(VALUE_DISPLAY.slider);
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addShaderProp(SHADER_UNIFORM.float, "density");
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inputs[| 3] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, seed_random(4));
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addShaderProp(SHADER_UNIFORM.float, "seed");
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inputs[| 4] = nodeValue("Slope", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5 )
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.setDisplay(VALUE_DISPLAY.slider);
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addShaderProp(SHADER_UNIFORM.float, "slope");
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inputs[| 5] = nodeValue("Curve", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ] )
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.setDisplay(VALUE_DISPLAY.slider_range, { range: [ 0, 4, 0.01 ] });
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addShaderProp(SHADER_UNIFORM.float, "curve");
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inputs[| 6] = nodeValue("Curve scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1 );
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addShaderProp(SHADER_UNIFORM.float, "curveDetail");
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inputs[| 7] = nodeValue("Thickness", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0 )
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.setDisplay(VALUE_DISPLAY.slider);
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addShaderProp(SHADER_UNIFORM.float, "thickness");
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inputs[| 8] = nodeValue("Curve shift", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0 );
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addShaderProp(SHADER_UNIFORM.float, "curveShift");
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inputs[| 9] = nodeValue("Axis", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 )
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.setDisplay(VALUE_DISPLAY.enum_button, [ "x", "y" ] );
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addShaderProp(SHADER_UNIFORM.integer, "axis");
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inputs[| 10] = nodeValue("Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 )
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.setDisplay(VALUE_DISPLAY.enum_button, [ "Line", "Area" ] );
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addShaderProp(SHADER_UNIFORM.integer, "mode");
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inputs[| 11] = nodeValue("Opacity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0., 1. ] )
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.setDisplay(VALUE_DISPLAY.slider_range);
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addShaderProp(SHADER_UNIFORM.float, "alpha");
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input_display_list = [ 3,
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["Output", true], 0,
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["Noise", false], 9, 1, 2, 4,
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["Curve", false], 5, 6, 8,
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["Render", false], 10, 7, 11,
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];
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} |