mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 06:23:55 +01:00
212 lines
7.0 KiB
Plaintext
212 lines
7.0 KiB
Plaintext
function Node_Shape_Polygon(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Polygon Shape";
|
|
|
|
shapesArray = [ "Rectangle", "Ellipse", "Star", "Capsule", "Ring", "Arc", "Gear", "Cross" ];
|
|
|
|
inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF )
|
|
.setDisplay(VALUE_DISPLAY.vector);
|
|
|
|
inputs[| 1] = nodeValue("Background", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
|
|
|
|
inputs[| 2] = nodeValue("Background color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_black);
|
|
|
|
inputs[| 3] = nodeValue("Shape color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_white);
|
|
|
|
inputs[| 4] = nodeValue("Shape", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
|
|
.setDisplay(VALUE_DISPLAY.enum_scroll, shapesArray);
|
|
|
|
inputs[| 5] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0.5, 0.5 ])
|
|
.setDisplay(VALUE_DISPLAY.vector)
|
|
.setUnitRef(function(index) { return getDimension(index); }, VALUE_UNIT.reference);
|
|
|
|
inputs[| 6] = nodeValue("Rotation", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
|
|
.setDisplay(VALUE_DISPLAY.rotation);
|
|
|
|
inputs[| 7] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [ 0.5, 0.5 ])
|
|
.setDisplay(VALUE_DISPLAY.vector)
|
|
.setUnitRef(function(index) { return getDimension(index); }, VALUE_UNIT.reference);
|
|
|
|
inputs[| 8] = nodeValue("Sides", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 16)
|
|
.setDisplay(VALUE_DISPLAY.slider, { range: [2, 64, 1] });
|
|
|
|
inputs[| 9] = nodeValue("Inner radius", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5)
|
|
.setDisplay(VALUE_DISPLAY.slider);
|
|
|
|
inputs[| 10] = nodeValue("Radius", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5)
|
|
.setDisplay(VALUE_DISPLAY.slider);
|
|
|
|
inputs[| 11] = nodeValue("Teeth", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 6)
|
|
.setDisplay(VALUE_DISPLAY.slider, { range: [3, 16, 1] });
|
|
|
|
inputs[| 12] = nodeValue("Teeth height", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.2)
|
|
.setDisplay(VALUE_DISPLAY.slider);
|
|
|
|
inputs[| 13] = nodeValue("Teeth taper", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
|
|
.setDisplay(VALUE_DISPLAY.slider, { range: [-0.5, 0.5, 0.01] });
|
|
|
|
inputs[| 14] = nodeValue("Angle range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 360 ])
|
|
.setDisplay(VALUE_DISPLAY.rotation_range);
|
|
|
|
inputs[| 15] = nodeValue("Round cap", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
|
|
|
|
inputs[| 16] = nodeValue("Mesh", self, JUNCTION_CONNECT.input, VALUE_TYPE.mesh, noone)
|
|
.setVisible(true, true);
|
|
|
|
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
|
|
|
outputs[| 1] = nodeValue("Mesh", self, JUNCTION_CONNECT.output, VALUE_TYPE.mesh, noone);
|
|
|
|
outputs[| 2] = nodeValue("Path", self, JUNCTION_CONNECT.output, VALUE_TYPE.pathnode, noone);
|
|
|
|
input_display_list = [ 16,
|
|
["Output", false], 0,
|
|
["Transform", false], 5, 6, 7,
|
|
["Shape", false], 4, 8, 9, 10, 11, 12, 13, 14, 15,
|
|
["Render", true], 1, 2, 3,
|
|
];
|
|
|
|
attribute_surface_depth();
|
|
|
|
node_draw_transform_init();
|
|
|
|
static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) {
|
|
if(array_length(current_data) != ds_list_size(inputs)) return;
|
|
if(process_amount > 1) return;
|
|
|
|
draw_set_color(c_grey);
|
|
mesh.draw(_x, _y, _s);
|
|
node_draw_transform_box(active, _x, _y, _s, _mx, _my, _snx, _sny, 5, 6, 7, true);
|
|
}
|
|
|
|
static vertex_transform = function(_p, _pos, _rot) {
|
|
var p = point_rotate(_p.x, _p.y, 0, 0, _rot);
|
|
_p.x = _pos[0] + p[0];
|
|
_p.y = _pos[1] + p[1];
|
|
|
|
draw_vertex(_p.x, _p.y);
|
|
}
|
|
|
|
mesh = new Mesh();
|
|
path = new PathSegment();
|
|
|
|
static processData = function(_outSurf, _data, _output_index, _array_index) {
|
|
if(_output_index == 1) return mesh;
|
|
if(_output_index == 2) return path;
|
|
|
|
var _dim = _data[0];
|
|
var _bg = _data[1];
|
|
var _bgc = _data[2];
|
|
var _shc = _data[3];
|
|
var _shp = _data[4];
|
|
var _pos = _data[5];
|
|
var _rot = _data[6];
|
|
var _sca = _data[7];
|
|
var _side = _data[8];
|
|
var _inner = _data[9];
|
|
var _rad = _data[10];
|
|
var _teeth = _data[11];
|
|
var _thHei = _data[12];
|
|
var _thTap = _data[13];
|
|
var _aRan = _data[14];
|
|
var _cap = _data[15];
|
|
var _mesh = _data[16];
|
|
|
|
inputs[| 8].setVisible(_shp == 1 || _shp == 2 || _shp == 3 || _shp == 4 || _shp == 5);
|
|
inputs[| 9].setVisible(_shp == 2 || _shp == 4 || _shp == 5 || _shp == 6 || _shp == 7);
|
|
inputs[| 10].setVisible(_shp == 3);
|
|
inputs[| 11].setVisible(_shp == 6);
|
|
inputs[| 12].setVisible(_shp == 6);
|
|
inputs[| 13].setVisible(_shp == 6);
|
|
inputs[| 14].setVisible(_shp == 5);
|
|
inputs[| 15].setVisible(_shp == 5);
|
|
|
|
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
|
|
|
|
var data = {
|
|
side: _side,
|
|
inner: _inner,
|
|
radius: _rad,
|
|
radRan: _aRan,
|
|
teeth: _teeth,
|
|
teethH: _thHei,
|
|
teethT: _thTap,
|
|
cap: _cap,
|
|
};
|
|
|
|
surface_set_target(_outSurf);
|
|
if(_bg) draw_clear_alpha(_bgc, 1);
|
|
else DRAW_CLEAR
|
|
|
|
draw_set_color(_shc);
|
|
draw_primitive_begin(pr_trianglelist);
|
|
|
|
if(_mesh != noone) {
|
|
for( var j = 0; j < array_length(_mesh.triangles); j++ ) {
|
|
var tri = _mesh.triangles[j];
|
|
var p0 = tri[0];
|
|
var p1 = tri[1];
|
|
var p2 = tri[2];
|
|
|
|
draw_vertex(p0.x, p0.y);
|
|
draw_vertex(p1.x, p1.y);
|
|
draw_vertex(p2.x, p2.y);
|
|
}
|
|
|
|
outputs[| 2].setVisible(false, false);
|
|
} else {
|
|
outputs[| 2].setVisible(true, true);
|
|
|
|
var shapeData = [];
|
|
|
|
switch(array_safe_get(shapesArray, _shp)) {
|
|
case "Rectangle" : shapeData = SHAPE_rectangle(_sca); break;
|
|
case "Ellipse" : shapeData = SHAPE_circle(_sca, data); break;
|
|
case "Star" : shapeData = SHAPE_star(_sca, data); break;
|
|
case "Capsule" : shapeData = SHAPE_capsule(_sca, data); break;
|
|
case "Ring" : shapeData = SHAPE_ring(_sca, data); break;
|
|
case "Arc" : shapeData = SHAPE_arc(_sca, data); break;
|
|
case "Gear" : shapeData = SHAPE_gear(_sca, data); break;
|
|
case "Cross" : shapeData = SHAPE_cross(_sca, data); break;
|
|
}
|
|
|
|
var points = shapeData[0];
|
|
var segment = shapeData[1];
|
|
|
|
for( var i = 0, n = array_length(segment); i < n; i++ ) {
|
|
var _p = segment[i];
|
|
var p = point_rotate(_p.x, _p.y, 0, 0, _rot);
|
|
_p.x = _pos[0] + p[0];
|
|
_p.y = _pos[1] + p[1];
|
|
}
|
|
path.setSegment(segment);
|
|
|
|
var shapes = [];
|
|
for( var i = 0, n = array_length(points); i < n; i++ ) {
|
|
if(points[i].type == SHAPE_TYPE.points)
|
|
shapes[i] = polygon_triangulate(points[i].points);
|
|
else if(points[i].type == SHAPE_TYPE.triangles)
|
|
shapes[i] = points[i].triangles;
|
|
}
|
|
|
|
mesh.triangles = [];
|
|
for( var i = 0, n = array_length(shapes); i < n; i++ ) {
|
|
var triangles = shapes[i];
|
|
|
|
for( var j = 0; j < array_length(triangles); j++ ) {
|
|
var tri = triangles[j];
|
|
|
|
vertex_transform(tri[0], _pos, _rot);
|
|
vertex_transform(tri[1], _pos, _rot);
|
|
vertex_transform(tri[2], _pos, _rot);
|
|
|
|
array_push(mesh.triangles, tri);
|
|
}
|
|
}
|
|
}
|
|
draw_primitive_end();
|
|
|
|
surface_reset_target();
|
|
|
|
return _outSurf;
|
|
}
|
|
} |