Pixel-Composer/scripts/node_blur_radial/node_blur_radial.gml
2024-05-02 14:48:48 +07:00

84 lines
3.2 KiB
Plaintext

function Node_Blur_Radial(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Radial Blur";
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
inputs[| 1] = nodeValue("Strength", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 45)
.setDisplay(VALUE_DISPLAY.rotation)
.setMappable(10);
inputs[| 2] = nodeValue("Center", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0.5, 0.5 ])
.setDisplay(VALUE_DISPLAY.vector)
.setUnitRef(function(index) { return getDimension(index); }, VALUE_UNIT.reference);
inputs[| 3] = nodeValue("Oversample mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0, "How to deal with pixel outside the surface.\n - Empty: Use empty pixel\n - Clamp: Repeat edge pixel\n - Repeat: Repeat texture.")
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Empty", "Clamp", "Repeat" ]);
inputs[| 4] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
inputs[| 5] = nodeValue("Mix", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 6] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
active_index = 6;
inputs[| 7] = nodeValue("Channel", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0b1111)
.setDisplay(VALUE_DISPLAY.toggle, { data: array_create(4, THEME.inspector_channel) });
__init_mask_modifier(4); // inputs 8, 9,
//////////////////////////////////////////////////////////////////////////////////////////////////
inputs[| 10] = nodeValueMap("Strength map", self);
//////////////////////////////////////////////////////////////////////////////////////////////////
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
input_display_list = [ 6, 7,
["Surfaces", true], 0, 4, 5, 8, 9,
["Blur", false], 1, 10, 2,
];
attribute_surface_depth();
attribute_oversample();
attribute_interpolation();
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
var pos = getInputData(2);
var px = _x + pos[0] * _s;
var py = _y + pos[1] * _s;
inputs[| 1].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny);
inputs[| 2].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny);
} #endregion
static step = function() { #region
__step_mask_modifier();
inputs[| 1].mappableStep();
} #endregion
static processData = function(_outSurf, _data, _output_index, _array_index) {
var _cen = _data[2];
_cen = array_clone(_cen);
_cen[0] /= surface_get_width_safe(_outSurf);
_cen[1] /= surface_get_height_safe(_outSurf);
surface_set_shader(_outSurf, sh_blur_radial);
shader_set_interpolation(_data[0]);
shader_set_f("dimension", surface_get_width_safe(_outSurf), surface_get_height_safe(_outSurf));
shader_set_f_map("strength", _data[1], _data[10], inputs[| 1]);
shader_set_f("center", _cen);
draw_surface_safe(_data[0]);
surface_reset_shader();
__process_mask_modifier(_data);
_outSurf = mask_apply(_data[0], _outSurf, _data[4], _data[5]);
_outSurf = channel_apply(_data[0], _outSurf, _data[7]);
return _outSurf;
}
}