mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 14:36:13 +01:00
40 lines
882 B
GLSL
40 lines
882 B
GLSL
#define TAU 6.283185307179586
|
|
|
|
varying vec2 v_vTexcoord;
|
|
varying vec4 v_vColour;
|
|
|
|
uniform vec2 dimension;
|
|
uniform vec2 center[4];
|
|
uniform vec3 color[4];
|
|
uniform vec4 strength;
|
|
|
|
uniform int blend;
|
|
|
|
void main() {
|
|
vec4 distances = vec4(0.);
|
|
float maxDist = 0.;
|
|
int i;
|
|
|
|
for( i = 0; i < 4; i++ ) {
|
|
float d = distance(v_vTexcoord, center[i] / dimension);
|
|
distances[i] = d;
|
|
maxDist = max(maxDist, d);
|
|
}
|
|
|
|
maxDist *= 2.;
|
|
|
|
for( i = 0; i < 4; i++ )
|
|
distances[i] = pow((maxDist - distances[i]) / maxDist, strength[i]);
|
|
|
|
vec4 weights;
|
|
|
|
if(blend == 0) weights = distances / (distances[0] + distances[1] + distances[2] + distances[3]);
|
|
else if(blend == 1) weights = normalize(distances);
|
|
|
|
vec3 clr = color[0] * weights[0] +
|
|
color[1] * weights[1] +
|
|
color[2] * weights[2] +
|
|
color[3] * weights[3];
|
|
|
|
gl_FragColor = vec4(clr, 1.);
|
|
}
|