Pixel-Composer/scripts/node_value_rotation/node_value_rotation.gml
2024-08-09 18:30:09 +07:00

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function nodeValue_Rotation(_name, _node, _value, _tooltip = "") { return new NodeValue_Rotation(_name, _node, _value, _tooltip); }
function NodeValue_Rotation(_name, _node, _value, _tooltip = "") : NodeValue(_name, _node, JUNCTION_CONNECT.input, VALUE_TYPE.float, _value, _tooltip) constructor {
setDisplay(VALUE_DISPLAY.rotation);
/////============== GET =============
static getValue = function(_time = CURRENT_FRAME, applyUnit = true, arrIndex = 0, useCache = false, log = false) { //// Get value
getValueRecursive(self.__curr_get_val, _time);
var val = __curr_get_val[0];
var nod = __curr_get_val[1];
var typ = nod.type;
if(typ == VALUE_TYPE.text) val = toNumber(val);
return val;
}
static __getAnimValue = function(_time = CURRENT_FRAME) {
if(is_anim) return animator.getValue(_time);
return array_empty(animator.values)? 0 : animator.values[0].value;
}
static arrayLength = arrayLengthSimple;
}