Pixel-Composer/scripts/__bone/__bone.gml
2023-11-20 19:21:50 +07:00

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function __Bone(parent = noone, distance = 0, direction = 0, angle = 0, length = 0, node = noone) constructor {
ID = UUID_generate();
self.name = "New bone";
self.distance = distance;
self.direction = direction;
self.angle = angle;
self.length = length;
self.node = node;
init_length = length;
init_angle = angle;
pose_angle = 0;
pose_scale = 1;
pose_posit = [ 0, 0 ];
pose_local_angle = 0;
pose_local_scale = 1;
pose_local_posit = [ 0, 0 ];
apply_scale = true;
apply_rotation = true;
self.is_main = false;
self.parent_anchor = true;
self.childs = [];
tb_name = new textBox(TEXTBOX_INPUT.text,
function(_name) {
name = _name;
if(node) node.triggerRender();
});
tb_name.font = f_p2;
tb_name.hide = true;
updated = false;
IKlength = 0;
IKTargetID = "";
IKTarget = noone;
freeze_data = {};
self.parent = parent;
if(parent != noone) {
distance = parent.length;
direction = parent.angle;
}
static addChild = function(bone) { #region
array_push(childs, bone);
bone.parent = self;
return self;
} #endregion
static childCount = function() { #region
var amo = array_length(childs);
for( var i = 0, n = array_length(childs); i < n; i++ )
amo += childs[i].childCount();
return amo;
} #endregion
static freeze = function() { #region
freeze_data = {
angle: angle,
length: length,
distance: distance,
direction: direction
}
for( var i = 0, n = array_length(childs); i < n; i++ )
childs[i].freeze();
} #endregion
static findBone = function(_id) { #region
if(ID == _id)
return self;
for( var i = 0, n = array_length(childs); i < n; i++ ) {
var b = childs[i].findBone(_id);
if(b != noone)
return b;
}
return noone;
} #endregion
static findBoneByName = function(_name) { #region
//print($"Print {string_length(string_trim(name))} : {string_length(string_trim(_name))}");
if(string_trim(name) == string_trim(_name))
return self;
for( var i = 0, n = array_length(childs); i < n; i++ ) {
var b = childs[i].findBoneByName(_name);
if(b != noone)
return b;
}
return noone;
} #endregion
static getPoint = function(progress, pose = true) { #region
var _len = pose? length : init_length;
var _ang = pose? angle : init_angle;
var len = _len * progress;
if(parent == noone)
return new __vec2(lengthdir_x(distance, direction), lengthdir_y(distance, direction))
.addElement(lengthdir_x(len, _ang), lengthdir_y(len, _ang));
if(parent_anchor) {
var p = parent.getPoint(1, pose)
.addElement(lengthdir_x(len, _ang), lengthdir_y(len, _ang))
return p;
}
var p = parent.getPoint(0, pose)
.addElement(lengthdir_x(distance, direction), lengthdir_y(distance, direction))
.addElement(lengthdir_x(len, _ang), lengthdir_y(len, _ang))
return p;
} #endregion
static draw = function(attributes, edit = false, _x = 0, _y = 0, _s = 1, _mx = 0, _my = 0, hovering = noone, selecting = noone) { #region
var hover = _drawBone(attributes, edit, _x, _y, _s, _mx, _my, hovering, selecting);
drawControl(attributes);
return hover;
} #endregion
control_x0 = 0; control_y0 = 0; control_i0 = 0;
control_x1 = 0; control_y1 = 0; control_i1 = 0;
static _drawBone = function(attributes, edit = false, _x = 0, _y = 0, _s = 1, _mx = 0, _my = 0, hovering = noone, selecting = noone) { #region
var hover = noone;
var p0 = getPoint(0);
var p1 = getPoint(1);
p0.x = _x + p0.x * _s;
p0.y = _y + p0.y * _s;
p1.x = _x + p1.x * _s;
p1.y = _y + p1.y * _s;
control_x0 = p0.x; control_y0 = p0.y;
control_x1 = p1.x; control_y1 = p1.y;
if(parent != noone) {
if(selecting && selecting.ID == self.ID) {
draw_set_color(COLORS._main_value_positive);
draw_set_alpha(0.75);
} else if(hovering != noone && hovering[0].ID == self.ID && hovering[1] == 2) {
draw_set_color(c_white);
draw_set_alpha(1);
} else {
draw_set_color(COLORS._main_accent);
draw_set_alpha(0.75);
}
if(IKlength == 0) {
if(!parent_anchor && parent.parent != noone) {
var _p = parent.getPoint(0);
_p.x = _x + _p.x * _s;
_p.y = _y + _p.y * _s;
draw_line_dashed(_p.x, _p.y, p0.x, p0.y, 1);
}
if(attributes.display_bone == 0) {
var _ppx = lerp(p0.x, p1.x, 0.2);
var _ppy = lerp(p0.y, p1.y, 0.2);
draw_line_width2(p0.x, p0.y, _ppx, _ppy, 2 * pose_scale, 12 * pose_scale);
draw_line_width2(_ppx, _ppy, p1.x, p1.y, 12 * pose_scale, 2 * pose_scale);
if((edit & 0b100) && distance_to_line(_mx, _my, p0.x, p0.y, p1.x, p1.y) <= 12) //drag bone
hover = [ self, 2, p0 ];
} else if(attributes.display_bone == 1) {
draw_line_width(p0.x, p0.y, p1.x, p1.y, 3);
if((edit & 0b100) && distance_to_line(_mx, _my, p0.x, p0.y, p1.x, p1.y) <= 6) //drag bone
hover = [ self, 2, p0 ];
}
} else {
draw_set_color(c_white);
if(!parent_anchor && parent.parent != noone) {
var _p = parent.getPoint(1);
_p.x = _x + _p.x * _s;
_p.y = _y + _p.y * _s;
draw_line_dashed(_p.x, _p.y, p0.x, p0.y, 1);
}
draw_sprite_ui(THEME.preview_bone_IK, 0, p0.x, p0.y,,,, c_white, draw_get_alpha());
if((edit & 0b100) && point_in_circle(_mx, _my, p0.x, p0.y, 24))
hover = [ self, 2, p0 ];
}
draw_set_alpha(1.00);
if(attributes.display_name && IKlength == 0) {
if(abs(p0.y - p1.y) < abs(p0.x - p1.x)) {
draw_set_text(f_p3, fa_center, fa_bottom, COLORS._main_accent);
draw_text_add((p0.x + p1.x) / 2, (p0.y + p1.y) / 2 - 4, name);
} else {
draw_set_text(f_p3, fa_left, fa_center, COLORS._main_accent);
draw_text_add((p0.x + p1.x) / 2 + 4, (p0.y + p1.y) / 2, name);
}
}
if(IKlength == 0) {
if(!parent_anchor) {
control_i0 = (hovering != noone && hovering[0] == self && hovering[1] == 0)? 0 : 2;
if((edit & 0b001) && point_in_circle(_mx, _my, p0.x, p0.y, ui(16))) //drag head
hover = [ self, 0, p0 ];
}
control_i1 = (hovering != noone && hovering[0] == self && hovering[1] == 1)? 0 : 2;
if((edit & 0b010) && point_in_circle(_mx, _my, p1.x, p1.y, ui(16))) //drag tail
hover = [ self, 1, p1 ];
}
}
for( var i = 0, n = array_length(childs); i < n; i++ ) {
var h = childs[i]._drawBone(attributes, edit, _x, _y, _s, _mx, _my, hovering, selecting);
if(hover == noone && h != noone)
hover = h;
}
return hover;
} #endregion
static drawControl = function(attributes) { #region
if(parent != noone && IKlength == 0) {
var spr, ind0, ind1;
if(attributes.display_bone == 0) {
if(!parent_anchor)
draw_sprite_colored(THEME.anchor_selector, control_i0, control_x0, control_y0);
draw_sprite_colored(THEME.anchor_selector, control_i1, control_x1, control_y1);
} else {
if(!parent_anchor)
draw_sprite_ext(THEME.anchor_bone_stick, control_i0 / 2, control_x0, control_y0, 1, 1, 0, COLORS._main_accent, 1);
draw_sprite_ext(THEME.anchor_bone_stick, control_i1 / 2, control_x1, control_y1, 1, 1, 0, COLORS._main_accent, 1);
}
}
for( var i = 0, n = array_length(childs); i < n; i++ )
childs[i].drawControl(attributes);
} #endregion
static resetPose = function() { #region
pose_angle = 0;
pose_scale = 1;
pose_posit = [ 0, 0 ];
for( var i = 0, n = array_length(childs); i < n; i++ )
childs[i].resetPose();
} #endregion
static setPose = function(_position = [ 0, 0 ], _angle = 0, _scale = 1) { #region
setPoseTransform(_position, _angle, _scale);
setIKconstrain();
} #endregion
static setPoseTransform = function(_position = [ 0, 0 ], _angle = 0, _scale = 1) { #region
if(is_main) {
for( var i = 0, n = array_length(childs); i < n; i++ )
childs[i].setPoseTransform(_position, _angle, _scale);
return;
}
pose_posit[0] += _position[0];
pose_posit[1] += _position[1];
if(apply_rotation) pose_angle += _angle;
if(apply_scale) pose_scale *= _scale;
pose_local_angle = pose_angle;
pose_local_scale = pose_scale;
pose_local_posit = pose_posit;
var _x = lengthdir_x(distance, direction) + pose_posit[0];
var _y = lengthdir_y(distance, direction) + pose_posit[1];
direction = point_direction(0, 0, _x, _y) + _angle;
distance = point_distance(0, 0, _x, _y) * _scale;
init_length = length;
init_angle = angle;
angle += pose_angle;
length *= pose_scale;
for( var i = 0, n = array_length(childs); i < n; i++ )
childs[i].setPoseTransform(_position, pose_angle, pose_scale);
} #endregion
static setIKconstrain = function() { #region
if(IKlength > 0 && IKTarget != noone) {
var points = array_create(IKlength + 1);
var lengths = array_create(IKlength);
var bones = array_create(IKlength);
var bn = IKTarget;
for( var i = IKlength; i > 0; i-- ) {
var _p = bn.getPoint(1);
bones[i - 1] = bn;
points[i] = {
x: _p.x,
y: _p.y
};
bn = bn.parent;
}
_p = bn.getPoint(1);
points[0] = {
x: _p.x,
y: _p.y
};
for( var i = 0; i < IKlength; i++ ) {
var p0 = points[i];
var p1 = points[i + 1];
lengths[i] = point_distance(p0.x, p0.y, p1.x, p1.y);
}
var p = parent.getPoint(0);
p.x += lengthdir_x(distance, direction);
p.y += lengthdir_y(distance, direction);
FABRIK(bones, points, lengths, p.x, p.y);
}
for( var i = 0, n = array_length(childs); i < n; i++ )
childs[i].setIKconstrain();
} #endregion
FABRIK_result = [];
static FABRIK = function(bones, points, lengths, dx, dy) { #region
var threshold = 0.01;
var _bo = array_create(array_length(points));
for( var i = 0, n = array_length(points); i < n; i++ )
_bo[i] = { x: points[i].x, y: points[i].y };
var sx = points[0].x;
var sy = points[0].y;
var itr = 0;
do {
FABRIK_backward(points, lengths, dx, dy);
FABRIK_forward(points, lengths, sx, sy);
var delta = 0;
var _bn = array_create(array_length(points));
for( var i = 0, n = array_length(points); i < n; i++ ) {
_bn[i] = { x: points[i].x, y: points[i].y };
delta += point_distance(_bo[i].x, _bo[i].y, _bn[i].x, _bn[i].y);
}
_bo = _bn;
if(++itr >= 64) break;
} until(delta <= threshold);
for( var i = 0, n = array_length(points) - 1; i < n; i++ ) {
var bone = bones[i];
var p0 = points[i];
var p1 = points[i + 1];
var dir = point_direction(p0.x, p0.y, p1.x, p1.y);
bone.angle = dir;
FABRIK_result[i] = p0;
}
FABRIK_result[i] = p1;
} #endregion
static FABRIK_backward = function(points, lengths, dx, dy) { #region
var tx = dx;
var ty = dy;
for( var i = array_length(points) - 1; i > 0; i-- ) {
var p1 = points[i];
var p0 = points[i - 1];
var len = lengths[i - 1];
var dir = point_direction(tx, ty, p0.x, p0.y);
p1.x = tx;
p1.y = ty;
p0.x = p1.x + lengthdir_x(len, dir);
p0.y = p1.y + lengthdir_y(len, dir);
tx = p0.x;
ty = p0.y;
}
} #endregion
static FABRIK_forward = function(points, lengths, sx, sy) { #region
var tx = sx;
var ty = sy;
for( var i = 0, n = array_length(points) - 1; i < n; i++ ) {
var p0 = points[i];
var p1 = points[i + 1];
var len = lengths[i];
var dir = point_direction(tx, ty, p1.x, p1.y);
p0.x = tx;
p0.y = ty;
p1.x = p0.x + lengthdir_x(len, dir);
p1.y = p0.y + lengthdir_y(len, dir);
tx = p1.x;
ty = p1.y;
}
} #endregion
static __getBBOX = function() { #region
var p0 = getPoint(0);
var p1 = getPoint(1);
var x0 = min(p0.x, p1.x);
var y0 = min(p0.y, p1.y);
var x1 = max(p0.x, p1.x);
var y1 = max(p0.y, p1.y);
return [ x0, y0, x1, y1 ];
} #endregion
static bbox = function() { #region
var _bbox = __getBBOX();
//print($"BBOX: {_bbox}")
for( var i = 0, n = array_length(childs); i < n; i++ ) {
var _bbox_ch = childs[i].bbox();
//print($"BBOX ch: {_bbox_ch}")
_bbox[0] = min(_bbox[0], _bbox_ch[0]);
_bbox[1] = min(_bbox[1], _bbox_ch[1]);
_bbox[2] = max(_bbox[2], _bbox_ch[2]);
_bbox[3] = max(_bbox[3], _bbox_ch[3]);
}
return _bbox;
} #endregion
static serialize = function() { #region
var bone = {};
bone.ID = ID;
bone.name = name;
bone.distance = distance;
bone.direction = direction;
bone.angle = angle;
bone.length = length;
bone.is_main = is_main;
bone.parent_anchor = parent_anchor;
bone.IKlength = IKlength;
bone.IKTargetID = IKTargetID;
bone.apply_rotation = apply_rotation;
bone.apply_scale = apply_scale;
bone.childs = [];
for( var i = 0, n = array_length(childs); i < n; i++ )
bone.childs[i] = childs[i].serialize();
return bone;
} #endregion
static deserialize = function(bone, node) { #region
ID = bone.ID;
name = bone.name;
distance = bone.distance;
direction = bone.direction;
angle = bone.angle;
length = bone.length;
is_main = bone.is_main;
parent_anchor = bone.parent_anchor;
self.node = node;
IKlength = bone.IKlength;
IKTargetID = struct_try_get(bone, "IKTargetID", "");
apply_rotation = bone.apply_rotation;
apply_scale = bone.apply_scale;
childs = [];
for( var i = 0, n = array_length(bone.childs); i < n; i++ ) {
var _b = new __Bone().deserialize(bone.childs[i], node);
addChild(_b);
}
return self;
} #endregion
static connect = function() { #region
IKTarget = noone;
if(parent != noone && IKTargetID != "")
IKTarget = parent.findBone(IKTargetID);
for( var i = 0, n = array_length(childs); i < n; i++ )
childs[i].connect();
} #endregion
static clone = function() { #region
var _b = new __Bone(parent, distance, direction, angle, length);
_b.ID = ID;
_b.name = name;
_b.is_main = is_main;
_b.parent_anchor = parent_anchor;
_b.IKlength = IKlength;
_b.IKTargetID = IKTargetID;
_b.apply_rotation = apply_rotation;
_b.apply_scale = apply_scale;
for( var i = 0, n = array_length(childs); i < n; i++ )
_b.addChild(childs[i].clone());
return _b;
} #endregion
static toString = function() { return $"Bone {name} [{ID}]"; }
}