mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-13 05:53:53 +01:00
108 lines
3.8 KiB
Plaintext
108 lines
3.8 KiB
Plaintext
function Node_Grid_Tri(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Triangle Grid";
|
|
|
|
inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF )
|
|
.setDisplay(VALUE_DISPLAY.vector);
|
|
|
|
inputs[| 1] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
|
|
.setDisplay(VALUE_DISPLAY.vector)
|
|
.setUnitRef(function(index) { return getDimension(index); });
|
|
|
|
inputs[| 2] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 2, 2 ])
|
|
.setDisplay(VALUE_DISPLAY.vector)
|
|
.setMappable(11);
|
|
|
|
inputs[| 3] = nodeValue("Gap", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.1)
|
|
.setDisplay(VALUE_DISPLAY.slider, { range: [0, 0.5, 0.01] })
|
|
.setMappable(12);
|
|
|
|
inputs[| 4] = nodeValue("Angle", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
|
|
.setDisplay(VALUE_DISPLAY.rotation)
|
|
.setMappable(13);
|
|
|
|
inputs[| 5] = nodeValue("Tile color", self, JUNCTION_CONNECT.input, VALUE_TYPE.gradient, new gradientObject(c_white) );
|
|
|
|
inputs[| 6] = nodeValue("Gap color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_black);
|
|
|
|
inputs[| 7] = nodeValue("Texture", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
|
|
|
|
inputs[| 8] = nodeValue("Render type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
|
|
.setDisplay(VALUE_DISPLAY.enum_scroll, ["Colored tile", "Height map", "Texture grid", "Texture sample"]);
|
|
|
|
inputs[| 9] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, irandom_range(10000, 99999));
|
|
|
|
inputs[| 10] = nodeValue("Anti aliasing", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
|
|
inputs[| 11] = nodeValueMap("Scale map", self);
|
|
|
|
inputs[| 12] = nodeValueMap("Gap map", self);
|
|
|
|
inputs[| 13] = nodeValueMap("Angle map", self);
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
|
|
input_display_list = [
|
|
["Output", false], 0,
|
|
["Pattern", false], 1, 4, 13, 2, 11, 3, 12,
|
|
["Render", false], 8, 9, 5, 6, 7, 10,
|
|
];
|
|
|
|
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
|
|
|
attribute_surface_depth();
|
|
|
|
static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) {
|
|
inputs[| 1].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
|
|
}
|
|
|
|
static step = function() { #region
|
|
inputs[| 2].mappableStep();
|
|
inputs[| 3].mappableStep();
|
|
inputs[| 4].mappableStep();
|
|
} #endregion
|
|
|
|
static processData = function(_outSurf, _data, _output_index, _array_index) {
|
|
var _dim = _data[0];
|
|
var _pos = _data[1];
|
|
var _sam = _data[7];
|
|
var _mode = _data[8];
|
|
var _sed = _data[9];
|
|
var _aa = _data[10];
|
|
|
|
var _col_gap = _data[6];
|
|
var _gra = _data[5];
|
|
|
|
var _grad = _gra.toArray();
|
|
var _grad_color = _grad[0];
|
|
var _grad_time = _grad[1];
|
|
|
|
inputs[| 5].setVisible(_mode == 0);
|
|
inputs[| 6].setVisible(_mode != 1);
|
|
inputs[| 7].setVisible(_mode == 2 || _mode == 3);
|
|
|
|
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
|
|
|
|
surface_set_shader(_outSurf, sh_grid_tri);
|
|
shader_set_f("position", _pos[0] / _dim[0], _pos[1] / _dim[1]);
|
|
shader_set_f("dimension", _dim[0], _dim[1]);
|
|
|
|
shader_set_f_map("scale", _data[2], _data[11], inputs[| 2]);
|
|
shader_set_f_map("width", _data[3], _data[12], inputs[| 3]);
|
|
shader_set_f_map("angle", _data[4], _data[13], inputs[| 4]);
|
|
|
|
shader_set_f("seed", _sed);
|
|
shader_set_i("mode", _mode);
|
|
shader_set_i("aa", _aa);
|
|
shader_set_color("gapCol",_col_gap);
|
|
|
|
_gra.shader_submit();
|
|
|
|
if(is_surface(_sam)) draw_surface_stretched_safe(_sam, 0, 0, _dim[0], _dim[1]);
|
|
else draw_sprite_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], 0, c_white, 1);
|
|
surface_reset_shader();
|
|
|
|
return _outSurf;
|
|
}
|
|
} |