Pixel-Composer/scripts/area_function/area_function.gml
2023-01-17 14:11:55 +07:00

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enum AREA_DISTRIBUTION {
area,
border
}
enum AREA_SCATTER {
uniform,
random
}
function area_get_random_point(area, distrib, scatter, index = 0, total = 1, _sed = 999) {
if(total == 0) return [0, 0];
var _area_x = array_safe_get(area, 0);
var _area_y = array_safe_get(area, 1);
var _area_w = array_safe_get(area, 2);
var _area_h = array_safe_get(area, 3);
var _area_t = array_safe_get(area, 4);
var xx = 0, yy = 0;
switch(distrib) {
case AREA_DISTRIBUTION.area :
if(scatter == AREA_SCATTER.uniform) {
var _col = ceil(sqrt(total));
var _iwid = _area_w * 2 / _col;
var _ihig = _area_h * 2 / _col;
var _irow = floor(index / _col);
var _icol = safe_mod(index, _col);
xx = _area_x - _area_w + _icol * _iwid;
yy = _area_y - _area_h + _irow * _ihig;
} else if(scatter == AREA_SCATTER.random) {
if(_area_t == AREA_SHAPE.rectangle) {
xx = _area_x + random_range_seed(-_area_w, _area_w, _sed); _sed++;
yy = _area_y + random_range_seed(-_area_h, _area_h, _sed); _sed++;
} else {
var rr = random_seed(360, _sed); _sed++;
xx = _area_x + lengthdir_x(1, rr) * random_seed(_area_w, _sed); _sed++;
yy = _area_y + lengthdir_y(1, rr) * random_seed(_area_h, _sed); _sed++;
}
}
break;
case AREA_DISTRIBUTION.border :
if(scatter == AREA_SCATTER.uniform) {
if(_area_t == AREA_SHAPE.rectangle) {
var perimeter = _area_w * 2 + _area_h * 2;
var i = perimeter * index / total;
if(i < _area_w) {
xx = _area_x + random_range_seed(-_area_w, _area_w, _sed); _sed++;
yy = _area_y - _area_h;
} else if(i < _area_w + _area_h) {
xx = _area_x - _area_w;
yy = _area_y + random_range_seed(-_area_h, _area_h, _sed); _sed++;
} else if(i < _area_w * 2 + _area_h) {
xx = _area_x + random_range_seed(-_area_w, _area_w, _sed); _sed++;
yy = _area_y + _area_h;
} else {
xx = _area_x + _area_w;
yy = _area_y + random_range_seed(-_area_h, _area_h, _sed); _sed++;
}
} else {
var rr = 360 * index / total;
xx = _area_x + lengthdir_x(_area_w, rr);
yy = _area_y + lengthdir_y(_area_h, rr);
}
} else if(scatter == AREA_SCATTER.random) {
if(_area_t == AREA_SHAPE.rectangle) {
var perimeter = _area_w * 2 + _area_h * 2;
var i = random_seed(perimeter, _sed); _sed++;
if(i < _area_w) {
xx = _area_x + random_range_seed(-_area_w, _area_w, _sed); _sed++;
yy = _area_y - _area_h;
} else if(i < _area_w + _area_h) {
xx = _area_x - _area_w;
yy = _area_y + random_range_seed(-_area_h, _area_h, _sed); _sed++;
} else if(i < _area_w * 2 + _area_h) {
xx = _area_x + random_range_seed(-_area_w, _area_w, _sed); _sed++;
yy = _area_y + _area_h;
} else {
xx = _area_x + _area_w;
yy = _area_y + random_range_seed(-_area_h, _area_h, _sed); _sed++;
}
} else {
var rr = random_seed(360, _sed); _sed++;
xx = _area_x + lengthdir_x(_area_w, rr);
yy = _area_y + lengthdir_y(_area_h, rr);
}
}
break;
}
return [xx, yy];
}