Pixel-Composer/scripts/node_random/node_random.gml
2023-01-17 14:11:55 +07:00

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function Node_Random(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
name = "Random";
color = COLORS.node_blend_number;
previewable = false;
w = 96;
inputs[| 0] = nodeValue(0, "seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, irandom(99999));
inputs[| 1] = nodeValue(1, "from", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0);
inputs[| 2] = nodeValue(2, "to", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1);
outputs[| 0] = nodeValue(0, "Result", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0);
function process_data(_output, _data, index = 0) {
random_set_seed(_data[0]);
return random_range(_data[1], _data[2]);
}
function onDrawNode(xx, yy, _mx, _my, _s) {
draw_set_text(f_h5, fa_center, fa_center, COLORS._main_text);
var str = outputs[| 0].getValue();
var bbox = drawGetBbox(xx, yy, _s);
var ss = string_scale(str, bbox.w, bbox.h);
draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0);
}
}