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https://github.com/Ttanasart-pt/Pixel-Composer.git
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25 lines
441 B
GLSL
25 lines
441 B
GLSL
//
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// Simple passthrough fragment shader
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//
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varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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uniform int mode;
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uniform float thr;
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void main() {
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vec4 col = v_vColour * texture2D( gm_BaseTexture, v_vTexcoord );
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if(mode == 0) {
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float bright = dot(col.rgb, vec3(0.2126, 0.7152, 0.0722));
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if(bright > thr)
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col.rgb = vec3(1.);
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else
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col.rgb = vec3(0.);
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} else {
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col.a = col.a > thr? 1. : 0.;
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}
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gl_FragColor = col;
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}
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