Pixel-Composer/scripts/node_seperate_shapes/node_seperate_shapes.gml

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function Node_create_Seperate_Shape(_x, _y) {
var node = new Node_Seperate_Shape(_x, _y);
ds_list_add(PANEL_GRAPH.nodes_list, node);
return node;
}
function Node_Seperate_Shape(_x, _y) : Node(_x, _y) constructor {
name = "Separate shape";
auto_update = false;
uniform_it_dim = shader_get_uniform(sh_seperate_shape_ite, "dimension");
is_dynamic_output = true;
inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 1] = nodeValue(1, "Output", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 1)
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Node", "Array" ])
.setVisible(false);
static createOutput = function() {
var o = nodeValue(ds_list_size(outputs), "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, surface_create(1, 1));
ds_list_add(outputs, o);
return o;
}
temp_surf = [ surface_create(1, 1), surface_create(1, 1) ];
surface_buffer = buffer_create(1 * 1 * 4, buffer_fixed, 2);
function get_color_buffer(_x, _y, w, h) {
buffer_seek(surface_buffer, buffer_seek_start, (w * _y + _x) * 4);
var c = buffer_read(surface_buffer, buffer_u32);
var _r = c & 255;
var _g = (c >> 8) & 255;
var _b = (c >> 16) & 255;
return make_color_rgb(_r, _g, _b);
}
_prev_type = -1;
function update() {
var _inSurf = inputs[| 0].getValue();
var _out_type = inputs[| 1].getValue();
var ww = surface_get_width(_inSurf);
var hh = surface_get_height(_inSurf);
for(var i = 0; i < 2; i++) {
if(!is_surface(temp_surf[i])) temp_surf[i] = surface_create(surface_get_width(_inSurf), surface_get_height(_inSurf));
else surface_size_to(temp_surf[i], surface_get_width(_inSurf), surface_get_height(_inSurf));
surface_set_target(temp_surf[i]);
draw_clear_alpha(0, 0);
surface_reset_target();
}
shader_set(sh_seperate_shape_index);
surface_set_target(temp_surf[1]);
draw_surface_safe(_inSurf, 0, 0);
surface_reset_target();
shader_reset();
shader_set(sh_seperate_shape_ite);
shader_set_uniform_f_array(uniform_it_dim, [ surface_get_width(_inSurf), surface_get_height(_inSurf) ]);
shader_reset();
var res_index, iteration = surface_get_width(_inSurf) + surface_get_height(_inSurf);
for(var i = 0; i <= iteration; i++) {
var bg = i % 2;
var fg = (i + 1) % 2;
shader_set(sh_seperate_shape_ite);
surface_set_target(temp_surf[bg]);
draw_clear_alpha(0, 0);
BLEND_ADD
draw_surface_safe(temp_surf[fg], 0, 0);
BLEND_NORMAL
surface_reset_target();
shader_reset();
res_index = bg;
}
var _pixel_surface = surface_create(PREF_MAP[? "shape_separation_max"], 1);
surface_set_target(_pixel_surface);
draw_clear_alpha(0, 0);
BLEND_ADD
shader_set(sh_seperate_shape_counter);
texture_set_stage(shader_get_sampler_index(sh_seperate_shape_counter, "surface"), surface_get_texture(temp_surf[res_index]));
shader_set_uniform_f_array(shader_get_uniform(sh_seperate_shape_counter, "dimension"), [ surface_get_width(_inSurf), surface_get_height(_inSurf) ]);
draw_sprite_ext(s_fx_pixel, 0, 0, 0, PREF_MAP[? "shape_separation_max"], 1, 0, c_white, 1);
shader_reset();
BLEND_NORMAL
surface_reset_target();
var px = surface_getpixel(_pixel_surface, 0, 0);
if(px > 0) {
var _outSurf, _val;
if(_out_type == 0) {
while(ds_list_size(outputs) > px)
ds_list_delete(outputs, px - 1);
} else if(_out_type == 1) {
_val = array_create(px);
if(_prev_type != _out_type) {
ds_list_clear(outputs);
outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, _val);
outputs[| 1] = nodeValue(1, "Shape map", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, temp_surf[res_index]);
outputs[| 2] = nodeValue(2, "Boundary data", self, JUNCTION_CONNECT.output, VALUE_TYPE.integer, []);
_prev_type = _out_type;
}
}
var _boundary = array_create(px);
var _sw = surface_get_width(temp_surf[res_index]);
var _sh = surface_get_height(temp_surf[res_index]);
buffer_delete(surface_buffer);
surface_buffer = buffer_create(_sw * _sh * 4, buffer_fixed, 2);
buffer_get_surface(surface_buffer, temp_surf[res_index], 0);
for(var i = 0; i < px; i++) {
if(_out_type == 0) {
if(i >= ds_list_size(outputs)) {
createOutput();
}
_outSurf = outputs[| i].getValue();
surface_size_to(_outSurf, ww, hh);
} else {
_outSurf = surface_create(ww, hh);
_val[@ i] = _outSurf;
}
surface_set_target(_outSurf);
draw_clear_alpha(0, 0);
BLEND_ADD
shader_set(sh_seperate_shape_sep);
var cc = surface_getpixel(_pixel_surface, 1 + i, 0);
#region boundary search (brute force)
if(_out_type == 1) {
var t = _sh;
var b = 0;
var l = 0;
var r = _sw;
for( var j = 0; j < surface_get_width(_inSurf); j++ ) {
for( var k = 0; k < surface_get_height(_inSurf); k++ ) {
var _sc = get_color_buffer(j, k, _sw, _sh);
if(_sc == cc) {
t = min(t, k);
b = max(b, k);
l = max(l, j);
r = min(r, j);
}
}
}
_boundary[i] = [l, t, r, b];
}
#endregion
texture_set_stage(shader_get_sampler_index(sh_seperate_shape_sep, "original"), surface_get_texture(_inSurf));
shader_set_uniform_f_array(shader_get_uniform(sh_seperate_shape_sep, "color"), [ color_get_red(cc), color_get_green(cc) ]);
draw_surface_safe(temp_surf[res_index], 0, 0);
shader_reset();
BLEND_NORMAL
surface_reset_target();
}
if(_out_type == 1) {
outputs[| 2].setValue(_boundary);
}
}
}
}