Pixel-Composer/scripts/node_smoke_turbulence/node_smoke_turbulence.gml
Tanasart 782e6d8e1a p4
2024-08-20 15:15:53 +07:00

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function Node_Smoke_Turbulence(_x, _y, _group = noone) : Node_Smoke(_x, _y, _group) constructor {
name = "Turbulence";
setDimension(96, 96);
manual_ungroupable = false;
newInput(0, nodeValue("Domain", self, CONNECT_TYPE.input, VALUE_TYPE.sdomain, noone))
.setVisible(true, true);
newInput(1, nodeValue_Area("Effect area", self, DEF_AREA, { useShape : false }));
newInput(2, nodeValue_Float("Strength", self, 0.10))
.setDisplay(VALUE_DISPLAY.slider, { range: [-1, 1, 0.01] });
newInput(3, nodeValue_Float("Scale", self, 4))
.setDisplay(VALUE_DISPLAY.slider, { range: [1, 16, 0.01] });
newInput(4, nodeValue_Float("Seed", self, seed_random(6)))
.setDisplay(VALUE_DISPLAY._default, { side_button : button(function() { randomize(); inputs[4].setValue(seed_random(6)); }).setIcon(THEME.icon_random, 0, COLORS._main_icon) });
newInput(5, nodeValue_Enum_Button("Mode", self, 0, [ "Override", "Add" ]));
input_display_list = [
["Domain", false], 0,
["Turbulence", false], 5, 1, 2, 4, 3
];
outputs[0] = nodeValue_Output("Domain", self, VALUE_TYPE.sdomain, noone);
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
inputs[1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny);
}
static update = function(frame = CURRENT_FRAME) {
var _dom = getInputData(0);
var _are = getInputData(1);
var _str = getInputData(2);
var _sca = getInputData(3);
var _sed = getInputData(4);
var _mod = getInputData(5);
FLUID_DOMAIN_CHECK
outputs[0].setValue(_dom);
var vSurface = surface_create_size(_dom.sf_velocity);
surface_set_target(vSurface)
draw_clear_alpha(0., 0.);
shader_set(sh_fd_turbulence);
BLEND_OVERRIDE;
shader_set_uniform_f(shader_get_uniform(sh_fd_turbulence, "scale"), _sca);
shader_set_uniform_f(shader_get_uniform(sh_fd_turbulence, "seed"), _sed);
shader_set_uniform_f(shader_get_uniform(sh_fd_turbulence, "strength"), _str);
draw_sprite_stretched(s_fx_pixel, 0, _are[0] - _are[2], _are[1] - _are[3], _are[2] * 2, _are[3] * 2);
BLEND_NORMAL;
shader_reset();
surface_reset_target();
fd_rectangle_set_target(_dom, _mod? FD_TARGET_TYPE.ADD_VELOCITY : FD_TARGET_TYPE.REPLACE_VELOCITY);
draw_surface_safe(vSurface);
fd_rectangle_reset_target(_dom);
surface_free(vSurface);
}
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_fit(s_node_smokeSim_turbulence, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
}