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Node base VFX editor for pixel art.
animcurves | ||
datafiles | ||
fonts | ||
img | ||
objects | ||
rooms/rm_main | ||
scripts | ||
shaders | ||
sprites | ||
.gitattributes | ||
.gitignore | ||
LICENSE | ||
PixelComposer.resource_order | ||
PixelComposer.yyp | ||
PixelComposer.yyp.css | ||
pre_build_step.bat | ||
README.md | ||
README.md.backup |
Node base VFX editor for pixel art.
Set up guides
-
Install GameMaker: Studio IDE (runtime 2023.6.0.139)
-
Download and install extensions: (Some are optional, however an adjustment in code is required)
- YellowAfterLife File dropper (Free) itch
- Samuel Venable xProcess, Border toggler, FileDropper (Free) itch
- Official Steamworks extension (Free) GM marketplace
- YellowAfterLife GameFrame ($20) itch
- Optionally, remove all gameframe_* reference and disable borderless mode.
- YellowAfterLife Apollo (Optional, $15) itch
- Mytino Fluid Dynamics - GM Studio 2 (Optional, $15) GM marketplace'
-
If running on Mac, delete PixelComposer\datafiles\data\themes\default folder (keep the zip file) before running.
-
To use native exception handler (for more information) goto
debug
(crtl+T > debug) and comment outsetException()
.