mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-15 06:53:59 +01:00
83 lines
1.6 KiB
Plaintext
83 lines
1.6 KiB
Plaintext
function __d3dMaterial(surface = noone) constructor {
|
|
self.surface = surface;
|
|
|
|
diffuse = 1;
|
|
specular = 0;
|
|
metalic = false;
|
|
shine = 1;
|
|
|
|
normal = noone;
|
|
normalStr = 1;
|
|
|
|
reflective = 0;
|
|
texFilter = false;
|
|
|
|
static getTexture = function() {
|
|
if(!is_surface(surface)) return -1;
|
|
return surface_get_texture(surface);
|
|
}
|
|
|
|
static submitGeometry = function() {
|
|
shader_set_i("use_normal", is_surface(normal));
|
|
shader_set_surface("normal_map", normal);
|
|
shader_set_f("normal_strength", normalStr);
|
|
}
|
|
|
|
static submitShader = function() {
|
|
shader_set_f("mat_diffuse", diffuse );
|
|
shader_set_f("mat_specular", specular );
|
|
shader_set_f("mat_shine", shine );
|
|
shader_set_i("mat_metalic", metalic );
|
|
|
|
shader_set_f("mat_reflective", reflective);
|
|
gpu_set_tex_filter(texFilter);
|
|
}
|
|
|
|
static clone = function(replaceSurface = surface) {
|
|
var _mat = new __d3dMaterial(replaceSurface);
|
|
|
|
_mat.diffuse = diffuse;
|
|
_mat.specular = specular;
|
|
_mat.metalic = metalic;
|
|
_mat.shine = shine;
|
|
|
|
_mat.normal = normal;
|
|
_mat.normalStr = normalStr;
|
|
|
|
_mat.reflective = reflective;
|
|
_mat.texFilter = texFilter;
|
|
|
|
return _mat;
|
|
}
|
|
|
|
static serialize = function() {
|
|
var s = {
|
|
diffuse,
|
|
specular,
|
|
metalic,
|
|
shine,
|
|
|
|
normalStr,
|
|
|
|
reflective,
|
|
texFilter,
|
|
};
|
|
|
|
return json_stringify(s, false);
|
|
}
|
|
|
|
static deserialize = function(str) {
|
|
var s = json_try_parse(str, noone);
|
|
if(s == noone) return;
|
|
|
|
diffuse = s.diffuse;
|
|
specular = s.specular;
|
|
metalic = s.metalic;
|
|
shine = s.shine;
|
|
|
|
normalStr = s.normalStr;
|
|
|
|
reflective = s.reflective;
|
|
texFilter = s.texFilter;
|
|
}
|
|
} |