mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-13 05:53:53 +01:00
210 lines
5.7 KiB
Plaintext
210 lines
5.7 KiB
Plaintext
function Node_create_Image_Animated(_x, _y, _group = noone) {
|
|
var path = "";
|
|
if(!LOADING && !APPENDING && !CLONING) {
|
|
path = get_open_filenames(".png", "");
|
|
key_release();
|
|
if(path == "") return noone;
|
|
}
|
|
|
|
var node = new Node_Image_Animated(_x, _y, _group);
|
|
var paths = paths_to_array(path);
|
|
node.inputs[| 0].setValue(paths);
|
|
node.doUpdate();
|
|
|
|
//ds_list_add(PANEL_GRAPH.nodes_list, node);
|
|
return node;
|
|
}
|
|
|
|
function Node_create_Image_Animated_path(_x, _y, _path) {
|
|
var node = new Node_Image_Animated(_x, _y, PANEL_GRAPH.getCurrentContext());
|
|
|
|
node.inputs[| 0].setValue(_path);
|
|
node.doUpdate();
|
|
|
|
//ds_list_add(PANEL_GRAPH.nodes_list, node);
|
|
return node;
|
|
}
|
|
|
|
enum ANIMATION_END {
|
|
loop,
|
|
ping,
|
|
hold,
|
|
hide
|
|
}
|
|
|
|
function Node_Image_Animated(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
|
|
name = "Animation";
|
|
spr = [];
|
|
color = COLORS.node_blend_input;
|
|
|
|
update_on_frame = true;
|
|
|
|
inputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.input, VALUE_TYPE.path, [])
|
|
.setDisplay(VALUE_DISPLAY.path_array, { filter: ["*.png", ""] });
|
|
|
|
inputs[| 1] = nodeValue("Padding", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [0, 0, 0, 0])
|
|
.setDisplay(VALUE_DISPLAY.padding)
|
|
.rejectArray();
|
|
|
|
inputs[| 2] = nodeValue("Stretch frame", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false, "Stretch animation speed to match project length.")
|
|
.rejectArray();
|
|
|
|
inputs[| 3] = nodeValue("Animation speed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
|
|
.rejectArray();
|
|
|
|
inputs[| 4] = nodeValue("Loop modes", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
|
|
.setDisplay(VALUE_DISPLAY.enum_scroll, ["Loop", "Ping pong", "Hold last frame", "Hide"])
|
|
.rejectArray();
|
|
|
|
inputs[| 5] = nodeValue("Set animation length to match", self, JUNCTION_CONNECT.input, VALUE_TYPE.trigger, 0)
|
|
.setDisplay(VALUE_DISPLAY.button, { name: "Match length", onClick: function() {
|
|
if(array_length(spr) == 0) return;
|
|
TOTAL_FRAMES = array_length(spr);
|
|
} });
|
|
|
|
inputs[| 6] = nodeValue("Custom frame order", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
|
|
|
|
inputs[| 7] = nodeValue("Frame", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0);
|
|
|
|
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
|
|
|
input_display_list = [
|
|
["Image", false], 0, 1,
|
|
["Animation", false], 5, 4, 6, 7, 2, 3,
|
|
];
|
|
|
|
attribute_surface_depth();
|
|
|
|
path_loaded = [];
|
|
|
|
on_drop_file = function(path) { #region
|
|
if(directory_exists(path)) {
|
|
with(dialogCall(o_dialog_drag_folder, WIN_W / 2, WIN_H / 2)) {
|
|
dir_paths = path;
|
|
target = other;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
var paths = paths_to_array(path);
|
|
|
|
inputs[| 0].setValue(paths);
|
|
if(updatePaths(paths)) {
|
|
doUpdate();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
} #endregion
|
|
|
|
function updatePaths(paths) { #region
|
|
if(!is_array(paths) && ds_exists(paths, ds_type_list))
|
|
paths = ds_list_to_array(paths);
|
|
|
|
for(var i = 0; i < array_length(spr); i++) {
|
|
if(spr[i] && sprite_exists(spr[i]))
|
|
sprite_delete(spr[i]);
|
|
}
|
|
spr = [];
|
|
|
|
path_loaded = array_create(array_length(paths));
|
|
|
|
for( var i = 0, n = array_length(paths); i < n; i++ ) {
|
|
path_loaded[i] = paths[i];
|
|
var path = try_get_path(paths[i]);
|
|
if(path == -1) continue;
|
|
setDisplayName(string_replace(filename_name(path), filename_ext(path), ""));
|
|
|
|
var ext = string_lower(filename_ext(path));
|
|
|
|
switch(ext) {
|
|
case ".png" :
|
|
case ".jpg" :
|
|
case ".jpeg" :
|
|
array_push(spr, sprite_add(path, 1, false, false, 0, 0));
|
|
break;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
} #endregion
|
|
|
|
insp1UpdateTooltip = __txt("Refresh");
|
|
insp1UpdateIcon = [ THEME.refresh, 1, COLORS._main_value_positive ];
|
|
|
|
static onInspector1Update = function() { #region
|
|
var path = getInputData(0);
|
|
if(path == "") return;
|
|
updatePaths(path);
|
|
update();
|
|
} #endregion
|
|
|
|
static step = function() { #region
|
|
var str = getInputData(2);
|
|
var _cus = getInputData(6);
|
|
|
|
inputs[| 7].setVisible( _cus);
|
|
inputs[| 2].setVisible(!_cus);
|
|
inputs[| 3].setVisible(!_cus && !str);
|
|
inputs[| 4].setVisible(!_cus && !str);
|
|
} #endregion
|
|
|
|
static update = function(frame = CURRENT_FRAME) { #region
|
|
var path = getInputData(0);
|
|
if(path == "") return;
|
|
if(is_array(path) && !array_equals(path, path_loaded))
|
|
updatePaths(path);
|
|
if(array_length(spr) == 0) return;
|
|
|
|
var _pad = getInputData(1);
|
|
|
|
var _cus = getInputData(6);
|
|
var _str = getInputData(2);
|
|
var _end = getInputData(4);
|
|
var _spd = _str? (TOTAL_FRAMES + 1) / array_length(spr) : 1 / getInputData(3);
|
|
if(_spd == 0) _spd = 1;
|
|
var _frame = _cus? getInputData(7) : floor(CURRENT_FRAME / _spd);
|
|
|
|
var _len = array_length(spr);
|
|
var _drw = true;
|
|
|
|
var ww = sprite_get_width(spr[0]);
|
|
var hh = sprite_get_height(spr[0]);
|
|
ww += _pad[0] + _pad[2];
|
|
hh += _pad[1] + _pad[3];
|
|
|
|
var surfs = outputs[| 0].getValue();
|
|
surfs = surface_verify(surfs, ww, hh, attrDepth());
|
|
outputs[| 0].setValue(surfs);
|
|
|
|
switch(_end) {
|
|
case ANIMATION_END.loop :
|
|
_frame = safe_mod(_frame, _len);
|
|
break;
|
|
case ANIMATION_END.ping :
|
|
_frame = safe_mod(_frame, _len * 2 - 2);
|
|
if(_frame >= _len)
|
|
_frame = _len * 2 - 2 - _frame;
|
|
break;
|
|
case ANIMATION_END.hold :
|
|
_frame = min(_frame, _len - 1);
|
|
break;
|
|
case ANIMATION_END.hide :
|
|
if(_frame < 0 || _frame >= _len)
|
|
_drw = false;
|
|
break;
|
|
}
|
|
|
|
var _spr = array_safe_get(spr, _frame, noone);
|
|
if(_spr == noone) return;
|
|
|
|
var curr_w = sprite_get_width(spr[_frame]);
|
|
var curr_h = sprite_get_height(spr[_frame]);
|
|
var curr_x = _pad[2] + (ww - curr_w) / 2;
|
|
var curr_y = _pad[1] + (hh - curr_h) / 2;
|
|
|
|
surface_set_shader(surfs);
|
|
if(_drw) draw_sprite(spr[_frame], 0, curr_x, curr_y);
|
|
surface_reset_shader();
|
|
} #endregion
|
|
} |