Pixel-Composer/scripts/d3d_torus/d3d_torus.gml
2024-10-05 07:49:33 +07:00

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function __3dTorus(radT = 1, radP = .2, sideT = 16, sideP = 8, smooth = false) : __3dObject() constructor {
VF = global.VF_POS_NORM_TEX_COL;
render_type = pr_trianglelist;
object_counts = 1;
self.radT = radT;
self.radP = radP;
self.sideT = sideT;
self.sideP = sideP;
self.smooth = smooth;
angT = 0;
angP = 0;
static initModel = function() {
var vs = []//array_create(sideT * sideP * 2);
var ix = 0;
for( var i = 0; i < sideT; i++ ) {
var aT0 = (i + 0) / sideT * 360 + angT;
var aT1 = (i + 1) / sideT * 360 + angT;
var _lt0_x = lengthdir_x(1, aT0);
var _lt0_y = lengthdir_y(1, aT0);
var _lt1_x = lengthdir_x(1, aT1);
var _lt1_y = lengthdir_y(1, aT1);
var xT0 = _lt0_x * radT;
var yT0 = _lt0_y * radT;
var xT1 = _lt1_x * radT;
var yT1 = _lt1_y * radT;
for( var j = 0; j < sideP; j++ ) {
var aP0 = (j + 0) / sideP * 360 + angP;
var aP1 = (j + 1) / sideP * 360 + angP;
var xP0 = lengthdir_x(radP, aP0);
var xP1 = lengthdir_x(radP, aP1);
var x0 = _lt0_x * (radT + xP0);
var y0 = _lt0_y * (radT + xP0);
var z0 = lengthdir_y(radP, aP0);
var x1 = _lt1_x * (radT + xP0);
var y1 = _lt1_y * (radT + xP0);
var z1 = z0;
var x2 = _lt1_x * (radT + xP1);
var y2 = _lt1_y * (radT + xP1);
var z2 = lengthdir_y(radP, aP1);
var x3 = _lt0_x * (radT + xP1);
var y3 = _lt0_y * (radT + xP1);
var z3 = z2;
var ux0 = 1 - (i + 0) / sideT;
var ux1 = 1 - (i + 1) / sideT;
var uy0 = 1 - (j + 0) / sideP;
var uy1 = 1 - (j + 1) / sideP;
if(smooth) {
var nx0 = x0 - xT0;
var ny0 = y0 - yT0;
var nz0 = z0;
var nx1 = x1 - xT1;
var ny1 = y1 - yT1;
var nz1 = z1;
var nx2 = x2 - xT1;
var ny2 = y2 - yT1;
var nz2 = z2;
var nx3 = x3 - xT0;
var ny3 = y3 - yT0;
var nz3 = z3;
} else {
var nx0 = (x0 + x1 + x2 + x3) / 4 - (xT0 + xT1) / 2;
var ny0 = (y0 + y1 + y2 + y3) / 4 - (yT0 + yT1) / 2;
var nz0 = (z0 + z1 + z2 + z3) / 4;
var nx1 = nx0;
var ny1 = ny0;
var nz1 = nz0;
var nx2 = nx0;
var ny2 = ny0;
var nz2 = nz0;
var nx3 = nx0;
var ny3 = ny0;
var nz3 = nz0;
}
vs[ix++] = new __vertex(x0, y0, z0).setNormal(nx0, ny0, nz0).setUV(ux0, uy0);
vs[ix++] = new __vertex(x2, y2, z2).setNormal(nx2, ny2, nz2).setUV(ux1, uy1);
vs[ix++] = new __vertex(x1, y1, z1).setNormal(nx1, ny1, nz1).setUV(ux1, uy0);
vs[ix++] = new __vertex(x0, y0, z0).setNormal(nx0, ny0, nz0).setUV(ux0, uy0);
vs[ix++] = new __vertex(x3, y3, z3).setNormal(nx3, ny3, nz3).setUV(ux0, uy1);
vs[ix++] = new __vertex(x2, y2, z2).setNormal(nx2, ny2, nz2).setUV(ux1, uy1);
}
}
vertex = [ vs ];
VB = build();
}
initModel();
static onParameterUpdate = initModel;
}