mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 22:43:53 +01:00
193 lines
4.5 KiB
Plaintext
193 lines
4.5 KiB
Plaintext
function Node_VFX_Boids(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Boids";
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color = COLORS.node_blend_vfx;
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icon = THEME.vfx;
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reloop = true;
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manual_ungroupable = false;
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node_draw_icon = s_node_vfx_boid;
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setDimension(96, 48);
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newInput(0, nodeValue_Particle("Particles", self, -1 ))
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.setVisible(true, true);
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newInput(1, nodeValue_Float("Sep. radius", self, 4 ));
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newInput(2, nodeValue_Float("Sep. influence", self, 0.2 ))
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.setDisplay(VALUE_DISPLAY.slider);
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newInput(3, nodeValue_Float("Ali. radius", self, 32 ));
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newInput(4, nodeValue_Float("Ali. influence", self, 0.2 ))
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.setDisplay(VALUE_DISPLAY.slider);
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newInput(5, nodeValue_Float("Grp. radius", self, 32 ));
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newInput(6, nodeValue_Float("Grp. influence", self, 0.2 ))
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.setDisplay(VALUE_DISPLAY.slider);
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newInput(7, nodeValue_Float("Speed amplification", self, 1 ));
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newInput(8, nodeValue_Bool("Follow point", self, false ));
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newInput(9, nodeValue_Vec2("Point", self, [ 0, 0 ] ));
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newInput(10, nodeValue_Float("Fol. influence", self, 0.1 ))
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.setDisplay(VALUE_DISPLAY.slider);
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input_display_list = [ 0, 7,
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["Separation", false], 1, 2,
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["Alignment", false], 3, 4,
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["Grouping", false], 5, 6,
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["Follow point", true, 8], 9, 10,
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];
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newOutput(0, nodeValue_Output("Particles", self, VALUE_TYPE.particle, -1 ));
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UPDATE_PART_FORWARD
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
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var _fol_pnt = getInputData(8);
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var _hov = false;
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if(_fol_pnt) {
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var hv = inputs[9].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny, 0, 64); _hov |= hv;
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}
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return _hov;
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}
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static update = function(frame = CURRENT_FRAME) {
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var parts = getInputData(0);
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outputs[0].setValue(parts);
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if(parts == -1) return;
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if(array_empty(parts)) return;
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var _allparts = [];
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if(!is_array(parts[0])) parts = [ parts ];
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for( var i = 0, n = array_length(parts); i < n; i++ ) {
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var _parts = parts[i];
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for( var j = 0, m = array_length(_parts); j < m; j++ ) {
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var p = _parts[j];
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if(p.active) array_append(_allparts, p);
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}
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}
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var _sep_rad = getInputData(1), _sep_rad2 = _sep_rad * _sep_rad;
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var _sep_amo = getInputData(2);
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var _ali_rad = getInputData(3), _ali_rad2 = _ali_rad * _ali_rad;
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var _ali_amo = getInputData(4);
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var _grp_rad = getInputData(5), _grp_rad2 = _grp_rad * _grp_rad;
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var _grp_amo = getInputData(6);
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var _spd_amp = getInputData(7);
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var _fol_pnt = getInputData( 8);
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var _pnt_tar = getInputData( 9);
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var _fol_inf = getInputData(10);
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var amo = array_length(_allparts);
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var p0, p0x, p0y, p0vx, p0vy;
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var p1, p1x, p1y, p1vx, p1vy;
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var avx, avy, avc;
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var ax, ay, ac;
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var tarx = _pnt_tar[0];
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var tary = _pnt_tar[1];
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var max_rad2 = max(_sep_rad2, _ali_rad2, _grp_rad2);
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for( var i = 0; i < amo; i++ ) {
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p0 = _allparts[i];
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p0x = p0.x;
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p0y = p0.y;
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p0vx = p0.speedx;
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p0vy = p0.speedy;
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avx = 0;
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avy = 0;
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avc = 0;
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ax = 0;
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ay = 0;
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ac = 0;
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var dis = sqrt(p0vx * p0vx + p0vy * p0vy) * _spd_amp;
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for( var j = 0; j < amo; j++ ) {
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if(j == i) continue;
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p1 = _allparts[j];
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p1x = p1.x;
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p1y = p1.y;
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p1vx = p1.speedx;
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p1vy = p1.speedy;
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var _dx = p0x - p1x;
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var _dy = p0y - p1y;
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var _dist = _dx * _dx + _dy * _dy;
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if(_dist >= max_rad2) continue;
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if(_dist < _sep_rad2) {
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p0x += (p0x - p1x) * _sep_amo;
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p0y += (p0y - p1y) * _sep_amo;
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}
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if(_dist < _ali_rad2) {
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avx += p1vx;
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avy += p1vy;
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avc++;
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}
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if(_dist < _grp_rad2) {
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ax += p1x;
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ay += p1y;
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ac++;
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}
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}
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if(avc) {
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avx /= avc;
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avy /= avc;
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p0vx += (avx - p0vx) * _ali_amo;
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p0vy += (avy - p0vy) * _ali_amo;
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}
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if(ac) {
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ax /= ac;
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ay /= ac;
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p0x += (ax - p0x) * _grp_amo;
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p0y += (ay - p0y) * _grp_amo;
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}
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if(_fol_pnt) {
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p0x += (tarx - p0x) * _fol_inf;
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p0y += (tary - p0y) * _fol_inf;
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}
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var dir = point_direction(p0.x, p0.y, p0x, p0y);
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var _disn = point_distance( p0.x, p0.y, p0x, p0y);
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p0.x += lengthdir_x(min(dis, _disn), dir);
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p0.y += lengthdir_y(min(dis, _disn), dir);
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p0.speedx = p0vx;
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p0.speedy = p0vy;
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}
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}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
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draw_sprite_fit(node_draw_icon, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
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}
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getPreviewingNode = VFX_PREVIEW_NODE;
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} |