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https://github.com/Ttanasart-pt/Pixel-Composer.git
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78 lines
No EOL
2.5 KiB
Text
78 lines
No EOL
2.5 KiB
Text
function Node_Fluid_Repulse(_x, _y, _group = noone) : Node_Fluid(_x, _y, _group) constructor {
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name = "Repulse";
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w = 96;
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min_h = 96;
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inputs[| 0] = nodeValue("Domain", self, JUNCTION_CONNECT.input, VALUE_TYPE.fdomain, noone)
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.setVisible(true, true);
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inputs[| 1] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [0, 0])
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 2] = nodeValue("Radius", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 8);
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inputs[| 3] = nodeValue("Strength", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.10)
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.setDisplay(VALUE_DISPLAY.slider, { range: [-1, 1, 0.01] });
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inputs[| 4] = nodeValue("Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_button, [ "Override", "Add" ]);
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input_display_list = [
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["Domain", false], 0,
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["Repulse", false], 4, 1, 2, 3
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];
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outputs[| 0] = nodeValue("Domain", self, JUNCTION_CONNECT.output, VALUE_TYPE.fdomain, noone);
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static drawOverlay = function(active, _x, _y, _s, _mx, _my, _snx, _sny) {
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var _pos = getInputData(1);
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var _rad = getInputData(2);
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var px = _x + _pos[0] * _s;
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var py = _y + _pos[1] * _s;
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draw_set_color(COLORS._main_accent);
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draw_circle_prec(px, py, _rad * _s, true);
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inputs[| 1].drawOverlay(active, _x, _y, _s, _mx, _my, _snx, _sny);
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inputs[| 2].drawOverlay(active, px, py, _s, _mx, _my, _snx, _sny, 0, 1, THEME.anchor_scale_hori);
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}
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static update = function(frame = CURRENT_FRAME) {
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var _dom = inputs[| 0].getValue(frame);
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var _pos = inputs[| 1].getValue(frame);
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var _rad = inputs[| 2].getValue(frame);
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var _str = inputs[| 3].getValue(frame);
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var _mod = inputs[| 4].getValue(frame);
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FLUID_DOMAIN_CHECK
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outputs[| 0].setValue(_dom);
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_rad = max(_rad, 1);
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var vSurface = surface_create_size(_dom.sf_velocity);
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surface_set_target(vSurface)
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draw_clear_alpha(0., 0.);
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shader_set(sh_fd_repulse);
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BLEND_OVERRIDE;
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shader_set_f("strength", _str);
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draw_sprite_stretched(s_fx_pixel, 0, _pos[0] - _rad, _pos[1] - _rad, _rad * 2, _rad * 2);
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BLEND_NORMAL;
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shader_reset();
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surface_reset_target();
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with(_dom) {
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fd_rectangle_set_target(id, _mod? FD_TARGET_TYPE.ADD_VELOCITY : FD_TARGET_TYPE.REPLACE_VELOCITY);
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draw_surface_safe(vSurface, 0, 0);
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fd_rectangle_reset_target(id);
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}
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surface_free(vSurface);
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}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
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draw_sprite_fit(s_node_smokeSim_repulse, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
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}
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} |