mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-30 17:06:27 +01:00
19133ca97f
- New UV remap node
54 lines
No EOL
1.3 KiB
Text
54 lines
No EOL
1.3 KiB
Text
function __transform() constructor {
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parent = noone;
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position = new __vec3(0);
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anchor = new __vec3(0);
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rotation = new BBMOD_Quaternion();
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scale = new __vec3(1);
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matrix = new BBMOD_Matrix();
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static submitMatrix = function() {
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if(parent) parent.submitMatrix();
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var pos = matrix_build(position.x, position.y, position.z,
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0, 0, 0,
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1, 1, 1);
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var rot = rotation.ToMatrix();
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var sca = matrix_build(0, 0, 0,
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0, 0, 0,
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scale.x, scale.y, scale.z);
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var anc = matrix_build(-anchor.x, -anchor.y, -anchor.z,
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0, 0, 0,
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1, 1, 1);
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matrix_stack_push(pos);
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matrix_stack_push(rot);
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matrix_stack_push(sca);
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matrix_stack_push(anc);
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matrix = new BBMOD_Matrix().Mul(new BBMOD_Matrix().FromArray(pos))
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.Mul(new BBMOD_Matrix().FromArray(rot))
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.Mul(new BBMOD_Matrix().FromArray(sca))
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.Mul(new BBMOD_Matrix().FromArray(anc))
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}
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static clearMatrix = function() {
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matrix_stack_pop();
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matrix_stack_pop();
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matrix_stack_pop();
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matrix_stack_pop();
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}
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static clone = function() {
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var _res = new __transform();
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_res.parent = parent;
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_res.position = position.clone();
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_res.anchor = anchor.clone();
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_res.rotation = rotation.Clone();
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_res.scale = scale.clone();
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return _res;
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}
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} |