mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-30 17:06:27 +01:00
302 lines
No EOL
9.4 KiB
Text
302 lines
No EOL
9.4 KiB
Text
function Node_Warp(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Warp";
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newInput(0, nodeValue_Surface("Surface in", self));
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newInput(1, nodeValue_Vec2("Top left", self, [ 0, 0 ] ))
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.setUnitRef(function(index) { return getDimension(index); });
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newInput(2, nodeValue_Vec2("Top right", self, [ DEF_SURF_W, 0 ] ))
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.setUnitRef(function(index) { return getDimension(index); });
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newInput(3, nodeValue_Vec2("Bottom left", self, [ 0, DEF_SURF_H ] ))
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.setUnitRef(function(index) { return getDimension(index); });
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newInput(4, nodeValue_Vec2("Bottom right", self, DEF_SURF ))
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.setUnitRef(function(index) { return getDimension(index); });
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newInput(5, nodeValue_Bool("Active", self, true));
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active_index = 5;
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newInput(6, nodeValue_Bool("Use custom dimension", self, false));
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newInput(7, nodeValue_Dimension(self));
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newInput(8, nodeValue_Bool("Tile", self, false));
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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input_display_list = [ 5,
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["Surfaces", false], 0, 6, 7, 8,
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["Wrap", false], 1, 2, 3, 4
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]
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attribute_surface_depth();
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attribute_interpolation();
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drag_side = -1;
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drag_mx = 0;
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drag_my = 0;
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drag_s = [[0, 0], [0, 0]];
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attributes.initalset = LOADING || APPENDING;
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warp_surface = array_create(2);
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static onValueFromUpdate = function(index) {
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if(index == 0 && attributes.initalset == false) {
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var _surf = getInputData(0);
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if(!is_surface(_surf)) return;
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var _sw = surface_get_width_safe(_surf);
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var _sh = surface_get_height_safe(_surf);
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inputs[1].setValue([ 0, 0 ]);
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inputs[2].setValue([ _sw, 0 ]);
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inputs[3].setValue([ 0, _sh ]);
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inputs[4].setValue([ _sw, _sh ]);
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attributes.initalset = true;
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}
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} if(!LOADING && !APPENDING) run_in(1, function() { onValueFromUpdate(0); })
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static step = function() {
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var _useDim = getInputData(6);
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inputs[7].setVisible(_useDim);
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dimension_index = _useDim? 7 : 0;
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}
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny, params) {
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PROCESSOR_OVERLAY_CHECK
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var _surf = outputs[0].getValue();
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if(is_array(_surf)) {
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if(array_length(_surf) == 0) return;
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_surf = _surf[preview_index];
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}
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var _ss = current_data[0];
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if(!is_surface(_ss)) return;
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var tl = array_clone(current_data[1]);
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var tr = array_clone(current_data[2]);
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var bl = array_clone(current_data[3]);
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var br = array_clone(current_data[4]);
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tl[0] = _x + tl[0] * _s;
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tr[0] = _x + tr[0] * _s;
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bl[0] = _x + bl[0] * _s;
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br[0] = _x + br[0] * _s;
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tl[1] = _y + tl[1] * _s;
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tr[1] = _y + tr[1] * _s;
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bl[1] = _y + bl[1] * _s;
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br[1] = _y + br[1] * _s;
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#region preview
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var sw = surface_get_width(_surf) * _s;
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var sh = surface_get_height(_surf) * _s;
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warp_surface[0] = surface_verify(warp_surface[0], params.w, params.h);
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warp_surface[1] = surface_verify(warp_surface[1], sw, sh);
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surface_set_target(warp_surface[1]);
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draw_clear(c_black);
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draw_set_color(c_dkgrey);
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for(var i = 0; i <= 1; i += 0.125) {
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draw_line_width(0, i * sh, sw, i * sh, 2);
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draw_line_width(i * sw, 0, i * sw, sh, 2);
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}
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surface_reset_target();
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warpSurface( warp_surface[0], warp_surface[1], params.w, params.h, tl, tr, bl, br, true );
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// BLEND_ADD
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// draw_surface_safe(warp_surface[0]);
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// BLEND_NORMAL
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#endregion
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draw_set_color(COLORS._main_accent);
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draw_line(tl[0], tl[1], tr[0], tr[1]);
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draw_line(tl[0], tl[1], bl[0], bl[1]);
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draw_line(br[0], br[1], tr[0], tr[1]);
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draw_line(br[0], br[1], bl[0], bl[1]);
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var _hactive = active;
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if(point_in_circle(_mx, _my, tl[0], tl[1], 12)) _hactive = false;
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if(point_in_circle(_mx, _my, tr[0], tr[1], 12)) _hactive = false;
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if(point_in_circle(_mx, _my, bl[0], bl[1], 12)) _hactive = false;
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if(point_in_circle(_mx, _my, br[0], br[1], 12)) _hactive = false;
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var dx = 0;
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var dy = 0;
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if(drag_side > -1) {
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dx = (_mx - drag_mx) / _s;
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dy = (_my - drag_my) / _s;
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if(mouse_release(mb_left)) {
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drag_side = -1;
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UNDO_HOLDING = false;
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}
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}
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#region edit
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draw_set_color(COLORS.node_overlay_gizmo_inactive);
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if(drag_side == 0) {
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draw_line_width(tl[0], tl[1], tr[0], tr[1], 3);
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var _tlx = value_snap(drag_s[0][0] + dx, _snx);
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var _tly = value_snap(drag_s[0][1] + dy, _sny);
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var _trx = value_snap(drag_s[1][0] + dx, _snx);
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var _try = value_snap(drag_s[1][1] + dy, _sny);
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var _up1 = inputs[1].setValue([ _tlx, _tly ]);
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var _up2 = inputs[2].setValue([ _trx, _try ]);
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if(_up1 || _up2) UNDO_HOLDING = true;
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} else if(drag_side == 1) {
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draw_line_width(tl[0], tl[1], bl[0], bl[1], 3);
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var _tlx = value_snap(drag_s[0][0] + dx, _snx);
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var _tly = value_snap(drag_s[0][1] + dy, _sny);
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var _blx = value_snap(drag_s[1][0] + dx, _snx);
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var _bly = value_snap(drag_s[1][1] + dy, _sny);
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var _up1 = inputs[1].setValue([ _tlx, _tly ]);
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var _up3 = inputs[3].setValue([ _blx, _bly ]);
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if(_up1 || _up3) UNDO_HOLDING = true;
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} else if(drag_side == 2) {
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draw_line_width(br[0], br[1], tr[0], tr[1], 3);
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var _brx = value_snap(drag_s[0][0] + dx, _snx);
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var _bry = value_snap(drag_s[0][1] + dy, _sny);
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var _trx = value_snap(drag_s[1][0] + dx, _snx);
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var _try = value_snap(drag_s[1][1] + dy, _sny);
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var _up4 = inputs[4].setValue([ _brx, _bry ]);
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var _up2 = inputs[2].setValue([ _trx, _try ]);
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if(_up4 || _up2) UNDO_HOLDING = true;
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} else if(drag_side == 3) {
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draw_line_width(br[0], br[1], bl[0], bl[1], 3);
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var _brx = value_snap(drag_s[0][0] + dx, _snx);
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var _bry = value_snap(drag_s[0][1] + dy, _sny);
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var _blx = value_snap(drag_s[1][0] + dx, _snx);
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var _bly = value_snap(drag_s[1][1] + dy, _sny);
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var _up4 = inputs[4].setValue([ _brx, _bry ]);
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var _up3 = inputs[3].setValue([ _blx, _bly ]);
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if(_up4 || _up3) UNDO_HOLDING = true;
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} else if(_hactive) {
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draw_set_color(COLORS._main_accent);
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if(distance_to_line_infinite(_mx, _my, tl[0], tl[1], tr[0], tr[1]) < 12) {
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draw_line_width(tl[0], tl[1], tr[0], tr[1], 3);
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if(mouse_press(mb_left)) {
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drag_side = 0;
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drag_mx = _mx;
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drag_my = _my;
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drag_s = [ current_data[1], current_data[2] ];
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}
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} else if(distance_to_line_infinite(_mx, _my, tl[0], tl[1], bl[0], bl[1]) < 12) {
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draw_line_width(tl[0], tl[1], bl[0], bl[1], 3);
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if(mouse_press(mb_left)) {
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drag_side = 1;
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drag_mx = _mx;
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drag_my = _my;
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drag_s = [ current_data[1], current_data[3] ];
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}
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} else if(distance_to_line_infinite(_mx, _my, br[0], br[1], tr[0], tr[1]) < 12) {
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draw_line_width(br[0], br[1], tr[0], tr[1], 3);
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if(mouse_press(mb_left)) {
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drag_side = 2;
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drag_mx = _mx;
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drag_my = _my;
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drag_s = [ current_data[4], current_data[2] ];
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}
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} else if(distance_to_line_infinite(_mx, _my, br[0], br[1], bl[0], bl[1]) < 12) {
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draw_line_width(br[0], br[1], bl[0], bl[1], 3);
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if(mouse_press(mb_left)) {
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drag_side = 3;
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drag_mx = _mx;
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drag_my = _my;
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drag_s = [ current_data[4], current_data[3] ];
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}
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}
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}
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var _hov = false;
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var hv = inputs[1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); active = !hv; _hov |= hv;
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var hv = inputs[2].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); active = !hv; _hov |= hv;
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var hv = inputs[3].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); active = !hv; _hov |= hv;
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var hv = inputs[4].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); active = !hv; _hov |= hv;
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return _hov;
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#endregion
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}
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static warpSurface = function(surf, warp, sw, sh, tl, tr, bl, br, tile = false) {
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var teq = round(tl[1]) == round(tr[1]);
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var beq = round(bl[1]) == round(br[1]);
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var leq = round(tl[0]) == round(bl[0]);
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var req = round(tr[0]) == round(br[0]);
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var _wdim = surface_get_dimension(warp);
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if(teq && beq && leq && req) { // rectangle
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surface_set_shader(surf)
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shader_set_interpolation(warp);
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// if(filt) gpu_set_tex_filter(true);
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if(tile) draw_surface_tiled_ext(warp, tl[0], tl[1], (tr[0] - tl[0]) / _wdim[0], (bl[1] - tl[1]) / _wdim[1], c_white, 1);
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else draw_surface_stretched_safe(warp, tl[0], tl[1], tr[0] - tl[0], bl[1] - tl[1]);
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// if(filt) gpu_set_tex_filter(false);
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surface_reset_shader();
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} else {
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surface_set_shader(surf, sh_warp_4points);
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shader_set_interpolation(warp);
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shader_set_f("dimension", surface_get_dimension(warp));
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shader_set_f("p0", br[0] / sw, br[1] / sh);
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shader_set_f("p1", tr[0] / sw, tr[1] / sh);
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shader_set_f("p2", tl[0] / sw, tl[1] / sh);
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shader_set_f("p3", bl[0] / sw, bl[1] / sh);
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shader_set_i("tile", tile);
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// if(filt) gpu_set_tex_filter(true);
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draw_surface_stretched(warp, 0, 0, sw, sh);
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// if(filt) gpu_set_tex_filter(false);
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surface_reset_shader();
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}
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}
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var tl = _data[1];
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var tr = _data[2];
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var bl = _data[3];
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var br = _data[4];
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var tile = _data[8];
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var _useDim = _data[6];
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var _dim = _data[7];
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if(!is_surface(_data[0])) return _outSurf;
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var sw = _useDim? _dim[0] : surface_get_width_safe(_data[0]);
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var sh = _useDim? _dim[1] : surface_get_height_safe(_data[0]);
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warpSurface(_outSurf, _data[0], sw, sh, tl, tr, bl, br, tile);
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return _outSurf;
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}
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} |