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10 lines
212 B
GLSL
10 lines
212 B
GLSL
//
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// Simple passthrough fragment shader
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//
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varying vec2 v_vTexcoord;
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varying vec4 v_vColour;
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void main() {
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float alpha = texture2D( gm_BaseTexture, v_vTexcoord ).a;
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gl_FragColor = vec4(vec3(alpha), 1.);
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}
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