mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-10 20:45:35 +01:00
172 lines
4.3 KiB
Plaintext
172 lines
4.3 KiB
Plaintext
function shader_set_i(uniform, value) {
|
|
var shader = shader_current();
|
|
if(is_array(value)) {
|
|
shader_set_i_array(shader, uniform, value);
|
|
return;
|
|
}
|
|
|
|
if(argument_count > 2) {
|
|
var array = [];
|
|
for( var i = 1; i < argument_count; i++ )
|
|
array_push(array, argument[i]);
|
|
shader_set_i_array(shader, uniform, array)
|
|
return;
|
|
}
|
|
|
|
shader_set_uniform_i(shader_get_uniform(shader, uniform), value);
|
|
}
|
|
|
|
function shader_set_i_array(shader, uniform, array) {
|
|
shader_set_uniform_i_array(shader_get_uniform(shader, uniform), array);
|
|
}
|
|
|
|
function shader_set_f(uniform, value) {
|
|
var shader = shader_current();
|
|
if(is_array(value)) {
|
|
shader_set_f_array(shader, uniform, value);
|
|
return;
|
|
}
|
|
|
|
if(argument_count > 2) {
|
|
var array = [];
|
|
for( var i = 1; i < argument_count; i++ )
|
|
array_push(array, argument[i]);
|
|
shader_set_f_array(shader, uniform, array)
|
|
return;
|
|
}
|
|
|
|
shader_set_uniform_f(shader_get_uniform(shader, uniform), value);
|
|
}
|
|
|
|
function shader_set_f_array(shader, uniform, array, max_length = 128) {
|
|
shader_set_uniform_f_array_safe(shader_get_uniform(shader, uniform), array, max_length);
|
|
}
|
|
|
|
function shader_set_uniform_f_array_safe(uniform, array, max_length = 128) {
|
|
if(!is_array(array)) return;
|
|
if(array_length(array) == 0) return;
|
|
if(array_length(array) > max_length)
|
|
array_resize(array, max_length)
|
|
|
|
shader_set_uniform_f_array(uniform, array);
|
|
}
|
|
|
|
function shader_set_surface(sampler, surface, linear = false, _repeat = false) {
|
|
var shader = shader_current();
|
|
|
|
if(is_struct(shader) && is_instanceof(shader, dynaSurf))
|
|
shader = shader.surfaces[0];
|
|
if(!is_surface(surface)) return;
|
|
|
|
var t = shader_get_sampler_index(shader, sampler);
|
|
|
|
texture_set_stage(t, surface_get_texture(surface));
|
|
gpu_set_tex_filter_ext(t, linear);
|
|
gpu_set_tex_repeat_ext(t, _repeat);
|
|
}
|
|
|
|
//function shader_set_surface_ext(sampler, surface, linear = false, _repeat = false) {
|
|
// var shader = shader_current();
|
|
// if(!is_surface(surface)) return;
|
|
|
|
// if (!GMD3D11_IS_SUPPORTED) {
|
|
// shader_set_surface(sampler, surface, linear, _repeat);
|
|
// return;
|
|
// }
|
|
|
|
// var t = shader_get_sampler_index(shader, sampler);
|
|
// gpu_set_tex_filter_ext(t, linear);
|
|
// gpu_set_tex_repeat_ext(t, _repeat);
|
|
|
|
// d3d11_texture_set_stage_ps(t, surface_get_texture(surface));
|
|
//}
|
|
|
|
function shader_set_surface_dimension(uniform, surface) {
|
|
var shader = shader_current();
|
|
if(!is_surface(surface)) return;
|
|
|
|
var texture = surface_get_texture(surface);
|
|
var tw = texture_get_texel_width(texture);
|
|
var th = texture_get_texel_height(texture);
|
|
|
|
tw = 2048;
|
|
th = 2048;
|
|
|
|
shader_set_uniform_f(shader_get_uniform(shader, uniform), tw, th);
|
|
}
|
|
|
|
function shader_set_dim(uniform = "dimension", surf = noone) {
|
|
if(!is_surface(surf)) return;
|
|
|
|
shader_set_f(uniform, surface_get_width_safe(surf), surface_get_height_safe(surf));
|
|
}
|
|
|
|
function shader_set_color(uniform, col, alpha = 1) {
|
|
shader_set_f(uniform, colToVec4(col, alpha));
|
|
}
|
|
|
|
function shader_set_palette(pal, pal_uni = "palette", amo_uni = "paletteAmount", max_length = 128) {
|
|
shader_set_i(amo_uni, min(max_length, array_length(pal)));
|
|
|
|
var _pal = [];
|
|
for( var i = 0, n = min(max_length, array_length(pal)); i < n; i++ )
|
|
array_append(_pal, colToVec4(pal[i]));
|
|
|
|
if(array_length(_pal))
|
|
shader_set_f(pal_uni, _pal);
|
|
}
|
|
|
|
#region prebuild
|
|
enum BLEND {
|
|
normal,
|
|
add,
|
|
over,
|
|
alpha,
|
|
alphamulp,
|
|
}
|
|
|
|
function shader_set_interpolation(surface) {
|
|
var intp = attributes.interpolation;
|
|
|
|
gpu_set_tex_filter(intp);
|
|
shader_set_i("interpolation", intp);
|
|
shader_set_f("sampleDimension", surface_get_width_safe(surface), surface_get_height_safe(surface));
|
|
shader_set_i("sampleMode", struct_try_get(attributes, "oversample"));
|
|
}
|
|
|
|
function surface_set_shader(surface, shader = sh_sample, clear = true, blend = BLEND.alpha) {
|
|
if(!is_surface(surface)) {
|
|
__surface_set = false;
|
|
return;
|
|
}
|
|
|
|
__surface_set = true;
|
|
surface_set_target(surface);
|
|
if(clear) DRAW_CLEAR;
|
|
|
|
switch(blend) {
|
|
case BLEND.add : BLEND_ADD; break;
|
|
case BLEND.over: BLEND_OVERRIDE; break;
|
|
case BLEND.alpha: BLEND_ALPHA; break;
|
|
case BLEND.alphamulp: BLEND_ALPHA_MULP; break;
|
|
}
|
|
|
|
if(shader == noone)
|
|
__shader_set = false;
|
|
else {
|
|
__shader_set = true;
|
|
shader_set(shader);
|
|
}
|
|
}
|
|
|
|
function surface_reset_shader() {
|
|
if(!__surface_set) return;
|
|
|
|
gpu_set_tex_filter(false);
|
|
BLEND_NORMAL;
|
|
surface_reset_target();
|
|
|
|
if(__shader_set)
|
|
shader_reset();
|
|
}
|
|
#endregion |