Pixel-Composer/shaders/sh_invert_all/sh_invert_all.fsh
2023-11-24 16:41:53 +07:00

10 lines
190 B
GLSL

//
// Simple passthrough fragment shader
//
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
void main() {
vec4 c = texture2D( gm_BaseTexture, v_vTexcoord );
gl_FragColor = 1. - c;
}