Node base VFX editor for pixel art.
Go to file
2023-09-02 10:43:33 +02:00
#backups Undo armature 2023-08-08 18:45:00 +02:00
animcurves/ac_flash
datafiles - [Path] Fix inspector not showing the right anchor list. 2023-08-31 16:58:13 +02:00
fonts
img
objects Connection visibility 2023-08-31 18:49:57 +02:00
rooms/rm_main
scripts - [Warp, Area Warp] Fix default anchor position not the same as surface dimension. 2023-09-02 10:43:33 +02:00
shaders Connection visibility 2023-08-31 18:49:57 +02:00
sprites 3D object now use material 2023-08-24 12:43:03 +02:00
.gitattributes
.gitignore
LICENSE
PixelComposer.resource_order - [Path] Fix inspector not showing the right anchor list. 2023-08-31 16:58:13 +02:00
PixelComposer.yyp - [Path] Fix inspector not showing the right anchor list. 2023-08-31 16:58:13 +02:00
README.md
README.md.backup

Pixel Composer

Node base VFX editor for pixel art.

sample 2

Set up guides

  • Install GameMaker: Studio IDE (2023.2.0.71)

  • Download and install extensions: (Some are optional, however an adjustment in code is required)

    • YellowAfterLife File dropper (Free) itch
    • Samuel Venable xProcess, Border toggler, FileDropper (Free) itch
    • Official Steamworks extension (Free) GM marketplace
    • YellowAfterLife GameFrame ($20) itch
      • Optionally, remove all gameframe_* reference and disable borderless mode.
    • YellowAfterLife Apollo (Optional, $15) itch
    • Mytino Fluid Dynamics - GM Studio 2 (Optional, $15) GM marketplace'
  • If running on Mac, delete PixelComposer\datafiles\data\themes\default folder (keep the zip file) before running.

  • To use native exception handler (for more information) goto debug (crtl+T > debug) and comment out setException().