Node base VFX editor for pixel art.
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2024-12-21 11:37:50 +07:00
animcurves
datafiles
fonts
img
objects Creating, connecting nodes now won't refresh the entire graph. (I'm pretty sure there's a reason I make it do that, but we'll see.) 2024-12-20 10:52:20 +07:00
rooms/rm_main
scripts [Tunnel] Fix connection lines still appear on a deleted node. 2024-12-21 11:37:50 +07:00
shaders [Stack] Add blend mode property. 2024-12-20 14:56:46 +07:00
sprites [Draw Line] Add triangular end caps. 2024-12-21 10:48:18 +07:00
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LICENSE
PixelComposer.resource_order [Draw Line] Add triangular end caps. 2024-12-21 10:48:18 +07:00
PixelComposer.yyp [Draw Line] Add triangular end caps. 2024-12-21 10:48:18 +07:00
PixelComposer.yyp.css New Julia generate node. 2024-12-19 10:31:55 +07:00
pre_build_step.bat
README.md
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Pixel Composer

Node base VFX editor for pixel art.

sample 2

Set up guides

  • Install GameMaker: Studio IDE (runtime 2023.6.0.139)

  • Download and install extensions: (Some are optional, however an adjustment in code is required)

    • YellowAfterLife File dropper (Free) itch
    • Samuel Venable xProcess, Border toggler, FileDropper (Free) itch
    • Official Steamworks extension (Free) GM marketplace
    • YellowAfterLife GameFrame ($20) itch
      • Optionally, remove all gameframe_* reference and disable borderless mode.
    • YellowAfterLife Apollo (Optional, $15) itch
    • Mytino Fluid Dynamics - GM Studio 2 (Optional, $15) GM marketplace'
  • If running on Mac, delete PixelComposer\datafiles\data\themes\default folder (keep the zip file) before running.

  • To use native exception handler (for more information) goto debug (crtl+T > debug) and comment out setException().