mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-26 06:56:45 +01:00
116 lines
No EOL
3.9 KiB
Text
116 lines
No EOL
3.9 KiB
Text
#macro FLUID_DOMAIN_CHECK if(!instance_exists(_dom) && is_instanceof(group, Node_Smoke_Group)) _dom = group.domain; if(_dom == noone || !instance_exists(_dom)) return;
|
|
|
|
function Node_Smoke_Group(_x, _y, _group = noone) : Node_Collection(_x, _y, _group) constructor {
|
|
name = "SmokeSim";
|
|
color = COLORS.node_blend_smoke;
|
|
icon = THEME.smoke_sim;
|
|
|
|
ungroupable = false;
|
|
update_on_frame = true;
|
|
|
|
manual_ungroupable = false;
|
|
|
|
outputNode = noone;
|
|
|
|
newInput(0, nodeValue_Dimension(self));
|
|
|
|
newInput(1, nodeValue_Surface("Collision", self));
|
|
|
|
newInput(2, nodeValue_Enum_Button("Material dissipation type", self, 1, [ "Multiply", "Subtract" ]));
|
|
|
|
newInput(3, nodeValue_Float("Material dissipation", self, 0.02))
|
|
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 0.1, 0.01 ] });
|
|
|
|
newInput(4, nodeValue_Enum_Button("Velocity dissipation type", self, 1, [ "Multiply", "Subtract" ]));
|
|
|
|
newInput(5, nodeValue_Float("Velocity dissipation", self, 0.00))
|
|
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 0.1, 0.01 ] });
|
|
|
|
newInput(6, nodeValue_Vec2("Acceleration", self, [ 0, 0 ]));
|
|
|
|
newInput(7, nodeValue_Vec2("Material intertia", self, [ 1, -0.2 ]));
|
|
|
|
newInput(8, nodeValue_Float("Initial pressure", self, 0.75))
|
|
.setDisplay(VALUE_DISPLAY.slider);
|
|
|
|
newInput(9, nodeValue_Float("Material Maccormack weight", self, 1))
|
|
.setDisplay(VALUE_DISPLAY.slider);
|
|
|
|
newInput(10, nodeValue_Float("Velocity Maccormack weight", self, 0))
|
|
.setDisplay(VALUE_DISPLAY.slider);
|
|
|
|
newInput(11, nodeValue_Bool("Wrap", self, false));
|
|
|
|
input_display_list_def = [
|
|
["Domain", false], 0, 11, 1,
|
|
["Properties", false], 8, 6, 7,
|
|
["Dissipation", false], 2, 3, 4, 5,
|
|
["Huh?", true], 9, 10,
|
|
["Inputs", false],
|
|
];
|
|
|
|
custom_input_index = array_length(inputs);
|
|
|
|
domain = fd_rectangle_create(PROJECT.attributes.surface_dimension[0], PROJECT.attributes.surface_dimension[1]);
|
|
|
|
if(NODE_NEW_MANUAL) {
|
|
var _render = nodeBuild("Node_Smoke_Render_Output", 128, -32, self);
|
|
}
|
|
|
|
static update = function() {
|
|
for( var i = 0, n = array_length(nodes); i < n; i++ ) {
|
|
var node = nodes[i];
|
|
if(node.cacheExist()) node.cachedPropagate();
|
|
}
|
|
|
|
var _dim = getInputData( 0);
|
|
var coll = getInputData( 1);
|
|
var mdisTyp = getInputData( 2);
|
|
var mdis = getInputData( 3);
|
|
var vdisTyp = getInputData( 4);
|
|
var vdis = getInputData( 5);
|
|
var acc = getInputData( 6);
|
|
var matInr = getInputData( 7);
|
|
var inPress = getInputData( 8);
|
|
var mMac = getInputData( 9);
|
|
var vMac = getInputData(10);
|
|
var wrap = getInputData(11);
|
|
|
|
if(IS_FIRST_FRAME || !is_surface(domain.sf_world)) {
|
|
fd_rectangle_clear(domain);
|
|
fd_rectangle_destroy(domain);
|
|
domain = fd_rectangle_create(_dim[0], _dim[1]);
|
|
|
|
fd_rectangle_set_visualization_shader(domain, FD_VISUALIZATION_SHADER.COLORIZE);
|
|
fd_rectangle_set_material_type(domain, FD_MATERIAL_TYPE.A_16);
|
|
fd_rectangle_set_velocity_time_step(domain, 1);
|
|
fd_rectangle_set_material_time_step(domain, 1);
|
|
|
|
fd_rectangle_set_pressure_iteration_type(domain, -2);
|
|
fd_rectangle_set_initial_value_pressure(domain, inPress);
|
|
}
|
|
|
|
surface_set_target(domain.sf_world);
|
|
draw_clear_alpha($00FFFF, 0);
|
|
if(is_surface(coll)) draw_surface_stretched_safe(coll, 0, 0, _dim[0], _dim[1]);
|
|
surface_reset_target();
|
|
|
|
fd_rectangle_set_material_dissipation_type(domain, mdisTyp);
|
|
fd_rectangle_set_material_dissipation_value(domain, mdis);
|
|
|
|
fd_rectangle_set_velocity_dissipation_type(domain, vdisTyp);
|
|
fd_rectangle_set_velocity_dissipation_value(domain, vdis);
|
|
|
|
fd_rectangle_set_acceleration(domain, acc[0], acc[1], matInr[0], matInr[1]);
|
|
|
|
fd_rectangle_set_velocity_maccormack_weight(domain, vMac);
|
|
fd_rectangle_set_material_maccormack_weight(domain, mMac);
|
|
|
|
fd_rectangle_set_repeat(domain, wrap);
|
|
}
|
|
|
|
static getAnimationCacheExist = function(frame) {
|
|
if(outputNode == noone) return false;
|
|
return outputNode.cacheExist(frame);
|
|
}
|
|
} |