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https://github.com/Ttanasart-pt/Pixel-Composer.git
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78 lines
2.5 KiB
Plaintext
78 lines
2.5 KiB
Plaintext
function Node_Shape_Map(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Shape Map";
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
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inputs[| 1] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
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active_index = 1;
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inputs[| 2] = nodeValue("Shape", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_scroll, [ new scrollItem("Circle", s_node_shape_type, 1),
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new scrollItem("Polygon", s_node_shape_type, 2), ]);
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inputs[| 3] = nodeValue("Map Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 4, 1 ])
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.setDisplay(VALUE_DISPLAY.vector);
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inputs[| 4] = nodeValue("Radius", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.5);
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inputs[| 5] = nodeValue("Sides", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 4);
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inputs[| 6] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
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.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 2, 0.01 ] });
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inputs[| 7] = nodeValue("Angle", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
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.setDisplay(VALUE_DISPLAY.rotation);
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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input_display_list = [ 1,
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["Surfaces", true], 0,
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["Shape", false], 2, 5, 6, 7,
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["Mapping", false], 3,
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];
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attribute_surface_depth();
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attribute_oversample();
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attribute_interpolation();
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static step = function() { #region
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var _shape = getInputData(2);
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inputs[| 5].setVisible(_shape == 1);
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} #endregion
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static processData = function(_outSurf, _data, _output_index, _array_index) { #region
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var _shape = _data[2];
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var _scale = _data[3];
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var _radius = _data[4];
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var _sides = _data[5];
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var _sca = _data[6];
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var _rot = _data[7];
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var _dim = surface_get_dimension(_data[0]);
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if(_shape == 0) {
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surface_set_shader(_outSurf, sh_shape_map_circle);
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shader_set_interpolation(_data[0]);
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shader_set_f("scale", _scale);
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shader_set_f("txScale", _sca);
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shader_set_f("angle", _rot);
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draw_surface_safe(_data[0]);
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surface_reset_shader();
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} else if(_shape == 1) {
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surface_set_shader(_outSurf, sh_shape_map_polygon);
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shader_set_interpolation(_data[0]);
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shader_set_f("sides", _sides);
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shader_set_f("scale", _scale);
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shader_set_f("txScale", _sca);
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shader_set_f("angle", _rot);
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draw_surface_safe(_data[0]);
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surface_reset_shader();
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}
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return _outSurf;
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} #endregion
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} |