mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-25 14:36:13 +01:00
88 lines
No EOL
2.7 KiB
Text
88 lines
No EOL
2.7 KiB
Text
function Node_Posterize(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Posterize";
|
|
|
|
uniform_colors = shader_get_uniform(sh_posterize, "colors");
|
|
uniform_gamma = shader_get_uniform(sh_posterize, "gamma");
|
|
|
|
uniform_color = shader_get_uniform(sh_posterize_palette, "palette");
|
|
uniform_key = shader_get_uniform(sh_posterize_palette, "keys");
|
|
|
|
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
|
|
|
|
inputs[| 1] = nodeValue("Palette", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, [ c_white ])
|
|
.setDisplay(VALUE_DISPLAY.palette);
|
|
|
|
inputs[| 2] = nodeValue("Use palette", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
|
|
|
|
inputs[| 3] = nodeValue("Colors", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 4)
|
|
.setDisplay(VALUE_DISPLAY.slider, [2, 16, 1]);
|
|
|
|
inputs[| 4] = nodeValue("Gamma", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.6)
|
|
.setDisplay(VALUE_DISPLAY.slider, [0, 1, 0.01]);
|
|
|
|
inputs[| 5] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
|
|
active_index = 5;
|
|
|
|
input_display_list = [ 5,
|
|
["Effect settings", false], 0, 2, 1,
|
|
["Auto color", false], 3, 4
|
|
];
|
|
|
|
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
|
|
|
static step = function() {
|
|
var _use_pal = inputs[| 2].getValue();
|
|
|
|
inputs[| 1].setVisible(_use_pal);
|
|
inputs[| 3].setVisible(!_use_pal);
|
|
inputs[| 4].setVisible(!_use_pal);
|
|
}
|
|
|
|
static process_data = function(_outSurf, _data, _output_index, _array_index) {
|
|
var _gra = _data[1];
|
|
var _use_gra = _data[2];
|
|
|
|
if(_use_gra) {
|
|
var _colors = array_create(array_length(_gra) * 4);
|
|
for(var i = 0; i < array_length(_gra); i++) {
|
|
_colors[i * 4 + 0] = color_get_red(_gra[i]) / 255;
|
|
_colors[i * 4 + 1] = color_get_green(_gra[i]) / 255;
|
|
_colors[i * 4 + 2] = color_get_blue(_gra[i]) / 255;
|
|
_colors[i * 4 + 3] = 1;
|
|
}
|
|
|
|
surface_set_target(_outSurf);
|
|
draw_clear_alpha(0, 0);
|
|
BLEND_OVERRIDE;
|
|
|
|
shader_set(sh_posterize_palette);
|
|
shader_set_uniform_f_array_safe(uniform_color, _colors);
|
|
shader_set_uniform_i(uniform_key, array_length(_gra));
|
|
|
|
draw_surface_safe(_data[0], 0, 0);
|
|
shader_reset();
|
|
|
|
BLEND_NORMAL;
|
|
surface_reset_target();
|
|
} else {
|
|
var _colors = _data[3];
|
|
var _gamma = _data[4];
|
|
|
|
surface_set_target(_outSurf);
|
|
draw_clear_alpha(0, 0);
|
|
BLEND_OVERRIDE;
|
|
|
|
shader_set(sh_posterize);
|
|
shader_set_uniform_i(uniform_colors, _colors);
|
|
shader_set_uniform_f(uniform_gamma, _gamma);
|
|
|
|
draw_surface_safe(_data[0], 0, 0);
|
|
shader_reset();
|
|
|
|
BLEND_NORMAL;
|
|
surface_reset_target();
|
|
}
|
|
|
|
return _outSurf;
|
|
}
|
|
} |