mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-12-27 23:46:56 +01:00
79 lines
No EOL
2 KiB
Text
79 lines
No EOL
2 KiB
Text
function Node_ASE_layer(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "ASE Layer";
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newInput(0, nodeValue("ASE data", self, CONNECT_TYPE.input, VALUE_TYPE.object, noone))
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.setIcon(s_junc_aseprite, c_white)
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.setVisible(false, true)
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.rejectArray();
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newInput(1, nodeValue_Bool("Crop Output", self, false))
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.rejectArray();
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newInput(2, nodeValue_Text("Layer name", self, ""))
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.rejectArray();
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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newOutput(1, nodeValue_Output("Layer name", self, VALUE_TYPE.text, ""));
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input_display_list = [
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0, 2, 1,
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];
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layer_object = noone;
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_name = "";
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static onValueFromUpdate = function(index) { findLayer(); }
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static findLayer = function() {
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layer_object = noone;
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var data = getInputDataForce(0);
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if(data == noone) return;
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var _lname = getInputData(2);
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setDisplayName(_lname);
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for( var i = 0, n = array_length(data.layers); i < n; i++ ) {
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if(data.layers[i].name == _lname)
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layer_object = data.layers[i];
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}
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}
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static update = function(frame = CURRENT_FRAME) {
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findLayer();
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var data = getInputData(0);
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var celDim = getInputData(1);
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var _lname = getInputData(2);
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outputs[1].setValue(_lname);
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if(layer_object == noone) {
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logNode($"Layer name {_lname} not found.");
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return;
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}
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var cel = layer_object.getCel(CURRENT_FRAME - data._tag_delay);
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var ww = data.content[$ "Width"];
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var hh = data.content[$ "Height"];
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var cw = cel? cel.data[$ "Width"] : 1;
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var ch = cel? cel.data[$ "Height"] : 1;
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var surf = outputs[0].getValue();
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if(celDim) surf = surface_verify(surf, cw, ch);
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else surf = surface_verify(surf, ww, hh);
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outputs[0].setValue(surf);
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print($"Setting layer name {_lname}");
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if(cel == 0) { surface_clear(surf); return; }
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var _inSurf = cel.getSurface();
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var xx = celDim? 0 : cel.data[$ "X"];
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var yy = celDim? 0 : cel.data[$ "Y"];
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surface_set_shader(surf, noone);
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draw_surface_safe(_inSurf, xx, yy);
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surface_reset_shader();
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}
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} |