Pixel-Composer/scripts/node_condition/node_condition.gml
2023-03-13 16:45:56 +07:00

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function Node_Condition(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Condition";
previewable = false;
w = 96;
inputs[| 0] = nodeValue("Check value", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0 )
.setVisible(true, true);
inputs[| 1] = nodeValue("Condition", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 )
.setDisplay(VALUE_DISPLAY.enum_scroll, ["Equal", "Not equal", "Less", "Less or equal", "Greater", "Greater or equal"])
.rejectArray();
inputs[| 2] = nodeValue("Compare to", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0 )
.rejectArray();
inputs[| 3] = nodeValue("True", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, -1 )
.setVisible(true, true);
inputs[| 4] = nodeValue("False", self, JUNCTION_CONNECT.input, VALUE_TYPE.any, -1 )
.setVisible(true, true);
inputs[| 5] = nodeValue("Eval mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 )
.setDisplay(VALUE_DISPLAY.enum_scroll, ["Boolean", "Comparison"])
.rejectArray();
inputs[| 6] = nodeValue("Boolean", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false )
.setVisible(true, true)
.rejectArray();
input_display_list = [ 5,
["Condition", false], 0, 1, 2, 6,
["Result", true], 3, 4
]
outputs[| 0] = nodeValue("Result", self, JUNCTION_CONNECT.output, VALUE_TYPE.any, []);
outputs[| 1] = nodeValue("Bool", self, JUNCTION_CONNECT.output, VALUE_TYPE.boolean, false);
static step = function() {
var _mode = inputs[| 5].getValue();
inputs[| 0].setVisible(_mode);
inputs[| 1].setVisible(_mode);
inputs[| 2].setVisible(_mode);
inputs[| 6].setVisible(!_mode);
}
static update = function(frame = ANIMATOR.current_frame) {
var _true = inputs[| 3].getValue();
var _fals = inputs[| 4].getValue();
var _mode = inputs[| 5].getValue();
var _chck = inputs[| 0].getValue();
var _cond = inputs[| 1].getValue();
var _valu = inputs[| 2].getValue();
var _bool = inputs[| 6].getValue();
inputs[| 3].type = inputs[| 3].value_from == noone? VALUE_TYPE.any : inputs[| 3].value_from.type;
inputs[| 4].type = inputs[| 4].value_from == noone? VALUE_TYPE.any : inputs[| 4].value_from.type;
var res = false;
if(_mode) {
switch(_cond) {
case 0 : res = _chck == _valu; break;
case 1 : res = _chck != _valu; break;
case 2 : res = _chck < _valu; break;
case 3 : res = _chck <= _valu; break;
case 4 : res = _chck > _valu; break;
case 5 : res = _chck >= _valu; break;
}
} else
res = _bool;
if(res) {
outputs[| 0].setValue(_true);
outputs[| 0].type = inputs[| 3].type;
outputs[| 0].display_type = inputs[| 3].display_type;
} else {
outputs[| 0].setValue(_fals);
outputs[| 0].type = inputs[| 4].type;
outputs[| 0].display_type = inputs[| 4].display_type;
}
outputs[| 1].setValue(res);
}
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
var val = outputs[| 1].getValue();
var frm = val? inputs[| 3] : inputs[| 4];
var to = outputs[| 0];
var c0 = value_color(frm.type);
draw_set_color(c0);
draw_set_alpha(0.5);
draw_line_width(frm.x, frm.y, to.x, to.y, _s * 4);
draw_set_alpha(1);
}
}