Pixel-Composer/scripts/node_VFX_renderer/node_VFX_renderer.gml
2023-01-25 12:49:00 +07:00

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function Node_VFX_Renderer(_x, _y, _group = -1) : Node(_x, _y, _group) constructor {
name = "Renderer";
inputs[| 0] = nodeValue(0, "Output dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2)
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 1] = nodeValue(1, "Round position", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true, "Round position to the closest integer value to avoid jittering.");
inputs[| 2] = nodeValue(2, "Blend mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 )
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Normal", "Additive" ]);
data_length = 1;
input_fix_len = ds_list_size(inputs);
static createNewInput = function() {
var index = ds_list_size(inputs);
inputs[| index] = nodeValue( index, "Particles", self, JUNCTION_CONNECT.input, VALUE_TYPE.object, noone )
.setVisible(true, true);
}
if(!LOADING && !APPENDING) createNewInput();
outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
static refreshDynamicInput = function() {
var _l = ds_list_create();
for( var i = 0; i < ds_list_size(inputs); i++ ) {
if(i < input_fix_len || inputs[| i].value_from)
ds_list_add(_l, inputs[| i]);
else
delete inputs[| i];
}
for( var i = 0; i < ds_list_size(_l); i++ )
_l[| i].index = i;
ds_list_destroy(inputs);
inputs = _l;
createNewInput();
}
static onValueFromUpdate = function(index) {
if(index < input_fix_len) return;
if(LOADING || APPENDING) return;
refreshDynamicInput();
}
function update(_time = ANIMATOR.current_frame) {
var _dim = inputs[| 0].getValue(_time);
var _exact = inputs[| 1].getValue(_time);
var _blend = inputs[| 2].getValue(_time);
var _outSurf = outputs[| 0].getValue();
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1]);
outputs[| 0].setValue(_outSurf);
surface_set_target(_outSurf);
switch(_blend) {
case PARTICLE_BLEND_MODE.normal :
draw_clear_alpha(c_white, 0);
gpu_set_blendmode(bm_normal);
break;
case PARTICLE_BLEND_MODE.additive :
draw_clear_alpha(c_black, 0);
gpu_set_blendmode(bm_add);
break;
}
var surf_w = surface_get_width(_outSurf);
var surf_h = surface_get_height(_outSurf);
for( var i = input_fix_len; i < ds_list_size(inputs) - 1; i++ ) {
var parts = inputs[| i].getValue(_time);
if(!is_array(parts[0])) parts = [ parts ];
for(var j = 0; j < array_length(parts); j++)
for(var k = 0; k < array_length(parts[j]); k++) {
if(!parts[j][k].active) continue;
parts[j][k].draw(_exact, surf_w, surf_h);
}
}
gpu_set_blendmode(bm_normal);
surface_reset_target();
cacheCurrentFrame(_outSurf);
}
static postDeserialize = function() {
var _inputs = load_map[? "inputs"];
for(var i = input_fix_len; i < ds_list_size(_inputs); i += data_length)
createNewInput();
}
}