Pixel-Composer/scripts/node_alpha_cutoff/node_alpha_cutoff.gml
2023-01-25 12:49:00 +07:00

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function Node_Alpha_Cutoff(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
name = "Alpha Cutoff";
inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 1] = nodeValue(1, "Minimum", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.2, "Any pixel with less alpha (more transparent) than this will be removed.")
.setDisplay(VALUE_DISPLAY.slider, [0, 1, 0.01]);
outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
static process_data = function(_outSurf, _data, _output_index, _array_index) {
surface_set_target(_outSurf);
draw_clear_alpha(0, 0);
BLEND_OVERRIDE
shader_set(sh_alpha_cutoff);
shader_set_uniform_f(shader_get_uniform(sh_alpha_cutoff, "cutoff"), _data[1]);
draw_surface_safe(_data[0], 0, 0);
shader_reset();
BLEND_NORMAL
surface_reset_target();
return _outSurf;
}
}