Pixel-Composer/scripts/node_blend/node_blend.gml
2023-01-25 12:49:00 +07:00

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function Node_create_Blend(_x, _y, _group = -1, _param = "") {
var node = new Node_Blend(_x, _y, _group);
switch(_param) {
case "normal" : node.inputs[| 2].setValue(BLEND_MODE.normal) break;
case "add" : node.inputs[| 2].setValue(BLEND_MODE.add); break;
case "subtract" : node.inputs[| 2].setValue(BLEND_MODE.subtract); break;
case "multiply" : node.inputs[| 2].setValue(BLEND_MODE.multiply); break;
case "overlay" : node.inputs[| 2].setValue(BLEND_MODE.overlay); break;
case "screen" : node.inputs[| 2].setValue(BLEND_MODE.screen); break;
case "maxx" : node.inputs[| 2].setValue(BLEND_MODE.maxx); break;
case "minn" : node.inputs[| 2].setValue(BLEND_MODE.minn); break;
}
return node;
}
function Node_Blend(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
name = "Blend";
inputs[| 0] = nodeValue(0, "Background", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, DEF_SURFACE);
inputs[| 1] = nodeValue(1, "Foreground", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, DEF_SURFACE);
inputs[| 2] = nodeValue(2, "Blend mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_scroll, BLEND_TYPES );
inputs[| 3] = nodeValue(3, "Opacity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
.setDisplay(VALUE_DISPLAY.slider, [ 0, 1, 0.01]);
inputs[| 4] = nodeValue(4, "Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 5] = nodeValue(5, "Tiling", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Stretch", "Tile" ]);
inputs[| 6] = nodeValue(6, "Output dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Background", "Forground", "Mask", "Maximum", "Constant" ]);
inputs[| 7] = nodeValue(7, "Constant dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, def_surf_size2)
.setDisplay(VALUE_DISPLAY.vector);
outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
input_display_list = [
["Surfaces", true], 0, 1, 4, 6, 7,
["Blend", false], 2, 3,
["Transform", false], 5,
]
static process_data = function(_outSurf, _data, _output_index, _array_index) {
var _back = _data[0];
var _fore = _data[1];
var _type = _data[2];
var _opacity = _data[3];
var _mask = _data[4];
var _tile = _data[5];
var _outp = _data[6];
var _out_dim = _data[7];
inputs[| 7].setVisible(_outp == 4);
var ww = 1, hh = 1;
switch(_outp) {
case 0 :
ww = surface_get_width(_back);
hh = surface_get_height(_back);
break;
case 1 :
ww = surface_get_width(_fore);
hh = surface_get_height(_fore);
break;
case 2 :
ww = surface_get_width(_mask);
hh = surface_get_height(_mask);
break;
case 3 :
ww = max(surface_get_width(_back), surface_get_width(_fore), surface_get_width(_mask));
hh = max(surface_get_height(_back), surface_get_height(_fore), surface_get_height(_mask));
break;
case 4 :
ww = _out_dim[0];
hh = _out_dim[1];
break;
}
_outSurf = surface_verify(_outSurf, ww, hh);
surface_set_target(_outSurf);
draw_clear_alpha(0, 0);
draw_surface_blend(_back, _fore, _type, _opacity, _mask, _tile);
surface_reset_target();
return _outSurf;
}
}