Pixel-Composer/scripts/node_channels_hsv/node_channels_hsv.gml
2023-01-25 12:49:00 +07:00

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function Node_HSV_Channel(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
name = "HSV Extract";
inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
outputs[| 0] = nodeValue(0, "Hue", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
outputs[| 1] = nodeValue(1, "Saturation", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
outputs[| 2] = nodeValue(2, "Value", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
static process_data = function(_outSurf, _data, output_index) {
surface_set_target(_outSurf);
draw_clear_alpha(0, 0);
BLEND_OVERRIDE
switch(output_index) {
case 0 : shader_set(sh_channel_H); break;
case 1 : shader_set(sh_channel_S); break;
case 2 : shader_set(sh_channel_V); break;
}
draw_surface_safe(_data[0], 0, 0);
shader_reset();
BLEND_NORMAL
surface_reset_target();
return _outSurf;
}
}