mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-14 14:33:53 +01:00
87 lines
3.1 KiB
Plaintext
87 lines
3.1 KiB
Plaintext
function Node_Palette_replace(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
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name = "Palette replace";
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shader = sh_palette_replace;
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uniform_from = shader_get_uniform(shader, "colorFrom");
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uniform_from_count = shader_get_uniform(shader, "colorFrom_amo");
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uniform_to = shader_get_uniform(shader, "colorTo");
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uniform_to_count = shader_get_uniform(shader, "colorTo_amo");
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uniform_ter = shader_get_uniform(shader, "treshold");
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uniform_alp = shader_get_uniform(shader, "alphacmp");
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uniform_inv = shader_get_uniform(shader, "inverted");
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uniform_hrd = shader_get_uniform(shader, "hardReplace");
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inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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inputs[| 1] = nodeValue(1, "Palette from", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, [ c_black ])
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.setDisplay(VALUE_DISPLAY.palette);
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inputs[| 2] = nodeValue(2, "Palette to", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, [ c_white ])
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.setDisplay(VALUE_DISPLAY.palette);
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inputs[| 3] = nodeValue(3, "Threshold", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.1)
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.setDisplay(VALUE_DISPLAY.slider, [0, 1, 0.01]);
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inputs[| 4] = nodeValue(4, "Set others to black", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
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inputs[| 5] = nodeValue(5, "Multiply alpha", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
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inputs[| 6] = nodeValue(6, "Hard replace", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
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input_display_list = [0,
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["Palette", false], 1, 2,
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["Comparison", false], 3, 5,
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["Render", false], 4, 6
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];
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outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
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static process_data = function(_outSurf, _data, _output_index, _array_index) {
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var fr = _data[1];
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var to = _data[2];
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var tr = _data[3];
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var in = _data[4];
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var alp = _data[5];
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var hrd = _data[6];
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var _colorFrom = array_create(array_length(fr) * 4);
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for(var i = 0; i < array_length(fr); i++) {
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_colorFrom[i * 4 + 0] = color_get_red(fr[i]) / 255;
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_colorFrom[i * 4 + 1] = color_get_green(fr[i]) / 255;
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_colorFrom[i * 4 + 2] = color_get_blue(fr[i]) / 255;
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_colorFrom[i * 4 + 3] = 1;
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}
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var _colorTo = array_create(array_length(to) * 4);
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for(var i = 0; i < array_length(to); i++) {
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_colorTo[i * 4 + 0] = color_get_red(to[i]) / 255;
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_colorTo[i * 4 + 1] = color_get_green(to[i]) / 255;
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_colorTo[i * 4 + 2] = color_get_blue(to[i]) / 255;
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_colorTo[i * 4 + 3] = 1;
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}
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surface_set_target(_outSurf);
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draw_clear_alpha(0, 0);
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BLEND_OVERRIDE
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shader_set(shader);
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shader_set_uniform_f_array(uniform_from, _colorFrom);
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shader_set_uniform_i(uniform_from_count, array_length(fr));
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shader_set_uniform_i(uniform_alp, alp);
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shader_set_uniform_i(uniform_hrd, hrd);
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shader_set_uniform_f_array(uniform_to, _colorTo);
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shader_set_uniform_i(uniform_to_count, array_length(to));
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shader_set_uniform_f(uniform_ter, tr);
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shader_set_uniform_i(uniform_inv, in);
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draw_surface_safe(_data[0], 0, 0);
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shader_reset();
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BLEND_NORMAL
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surface_reset_target();
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return _outSurf;
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}
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} |