Pixel-Composer/scripts/node_PCX_condition/node_PCX_condition.gml

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function Node_PCX_Condition(_x, _y, _group = noone) : Node_PCX(_x, _y, _group) constructor {
name = "Condition";
inputs[| 0] = nodeValue("Condition", self, JUNCTION_CONNECT.input, VALUE_TYPE.PCXnode, noone);
inputs[| 1] = nodeValue("True", self, JUNCTION_CONNECT.input, VALUE_TYPE.PCXnode, noone);
inputs[| 2] = nodeValue("False", self, JUNCTION_CONNECT.input, VALUE_TYPE.PCXnode, noone);
outputs[| 0] = nodeValue_Output("PCX", self, VALUE_TYPE.PCXnode, noone);
static update = function() {
var _cond = getInputData(0);
var _true = getInputData(1);
var _fals = getInputData(2);
var _fn = new __funcIf();
_fn.condition = _cond;
_fn.if_true = _true;
_fn.if_false = _fals;
outputs[| 0].setValue(_fn);
}
}