Pixel-Composer/scripts/node_blur_zoom/node_blur_zoom.gml

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function Node_Blur_Zoom(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Zoom Blur";
inputs[| 0] = nodeValue_Surface("Surface in", self);
inputs[| 1] = nodeValue_Float("Strength", self, 0.2)
.setMappable(12);
inputs[| 2] = nodeValue_Vector("Center", self, [ 0.5, 0.5 ])
.setUnitRef(function(index) { return getDimension(index); });
inputs[| 3] = nodeValue_Enum_Scroll("Oversample mode", self, 0, [ "Empty", "Clamp", "Repeat" ])
.setTooltip("How to deal with pixel outside the surface.\n - Empty: Use empty pixel\n - Clamp: Repeat edge pixel\n - Repeat: Repeat texture.");
inputs[| 4] = nodeValue_Enum_Scroll("Zoom mode", self, 1, [ "Start", "Middle", "End" ]);
inputs[| 5] = nodeValue_Surface("Blur mask", self);
inputs[| 6] = nodeValue_Surface("Mask", self);
inputs[| 7] = nodeValue_Float("Mix", self, 1)
.setDisplay(VALUE_DISPLAY.slider);
inputs[| 8] = nodeValue_Bool("Active", self, true);
active_index = 8;
inputs[| 9] = nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) });
__init_mask_modifier(6); // inputs 10, 11
//////////////////////////////////////////////////////////////////////////////////////////////////
inputs[| 12] = nodeValueMap("Strength map", self);
//////////////////////////////////////////////////////////////////////////////////////////////////
inputs[| 13] = nodeValue_Bool("Gamma Correction", self, false);
outputs[| 0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
input_display_list = [ 8, 9,
["Surfaces", true], 0, 6, 7, 10, 11,
["Blur", false], 1, 12, 2, 4, 5, 13
];
attribute_surface_depth();
attribute_oversample();
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) { #region
var pos = getInputData(2);
var px = _x + pos[0] * _s;
var py = _y + pos[1] * _s;
var _hov = false;
var hv = inputs[| 1].drawOverlay(hover, active, px, py, _s, _mx, _my, _snx, _sny, 0, 64); _hov |= hv;
var hv = inputs[| 2].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv;
return _hov;
} #endregion
static step = function() { #region
__step_mask_modifier();
inputs[| 1].mappableStep();
} #endregion
static processData = function(_outSurf, _data, _output_index, _array_index) { #region
var _sam = struct_try_get(attributes, "oversample");
var _cen = array_clone(_data[2]);
_cen[0] /= surface_get_width_safe(_outSurf);
_cen[1] /= surface_get_height_safe(_outSurf);
surface_set_shader(_outSurf, sh_blur_zoom);
shader_set_2("center", _cen);
shader_set_f_map("strength", _data[1], _data[12], inputs[| 1]);
shader_set_i("blurMode", _data[4]);
shader_set_i("sampleMode", _sam);
shader_set_i("gamma", _data[13]);
shader_set_i("useMask", is_surface(_data[5]));
shader_set_surface("mask", _data[5]);
draw_surface_safe(_data[0]);
surface_reset_shader();
__process_mask_modifier(_data);
_outSurf = mask_apply(_data[0], _outSurf, _data[6], _data[7]);
_outSurf = channel_apply(_data[0], _outSurf, _data[9]);
return _outSurf;
} #endregion
}